๐Ÿ™ UrbanPact

Team city-building on Telegram

Building Encyclopedia

Requirements scale with city population when the project starts. Town Hall must reach Level N before any other building can be upgraded to Level N. Tier 3 luxury buildings require Town Hall Level 3 and are limited to 2 per city.

Calculate Raw: base ร— pop1.07 ยท Crafted: base ร— pop0.5 ยท Treasury never scales

๐Ÿ— Standard Buildings

The core buildings available to every city. Requirements scale with population at the time the project starts.

Jump all to level:

Bank

Pays each home-working resident a gold dividend per tick (+3g/+6g/+10g/+15g/+22g by level).
Lv1
Lv2
Lv3
Lv4
Lv5
+3g/tick dividend
Cost (base)
๐Ÿ’ธ Treasury 200
๐Ÿชจ Stone 40
๐Ÿ”ฉ Iron Ore 30
+6g/tick dividend
Cost (base)
๐Ÿ’ธ Treasury 400
๐Ÿชจ Stone 100
๐Ÿ”ฉ Iron Ore 90
โš™๏ธ Iron Ingots 30
๐Ÿ”ง Steel 15
๐Ÿงฅ Leather 12
๐Ÿ—ฟ Mortar 18
+10g/tick dividend
Cost (base)
๐Ÿ’ธ Treasury 700
๐Ÿชจ Stone 150
๐Ÿ”ฉ Iron Ore 130
โ› Coal 30
๐Ÿงฑ Bricks 60
โš™๏ธ Iron Ingots 46
โšซ Charcoal 54
๐Ÿ—ฟ Mortar 35
+15g/tick dividend
Cost (base)
๐Ÿ’ธ Treasury 3,061
๐Ÿชต Timber 7,759
๐Ÿชจ Stone 8,241
๐Ÿ“‹ Planks 5,069
๐Ÿงฑ Bricks 9,013
โš™๏ธ Iron Ingots 11,974
๐Ÿ”ง Steel 9,986
๐Ÿชข Rope 3,019
โšซ Charcoal 1,982
๐Ÿงฅ Leather 206
๐Ÿ—ฟ Mortar 6,957
๐Ÿ’Ž Plus 5 units each of 2 luxury goods your city does not produce โ€” 10 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.
+22g/tick dividend
Cost (base)
๐Ÿ’ธ Treasury 5,000
๐Ÿชต Timber 9,889
๐Ÿชจ Stone 10,111
๐Ÿ“‹ Planks 9,701
๐Ÿงฑ Bricks 10,502
โš™๏ธ Iron Ingots 10,227
๐Ÿ”ง Steel 10,326
๐Ÿชข Rope 10,011
๐Ÿ—ฟ Mortar 9,233
๐Ÿ’Ž Plus 5 units each of 3 luxury goods your city does not produce โ€” 15 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.

Clay Pit

Produces Clay each tick. A Shovel improves your gather rate.
Lv1
Lv2
Lv3
Lv4
Lv5
๐Ÿบ Clay +5/hr
Cost (base)
๐Ÿ’ธ Treasury 40
๐Ÿชต Timber 20
๐Ÿชจ Stone 20
๐Ÿบ Clay 15
๐Ÿบ Clay +10/hr
Cost (base)
๐Ÿ’ธ Treasury 80
๐Ÿชต Timber 60
๐Ÿชจ Stone 60
๐Ÿ“‹ Planks 25
๐Ÿชข Rope 20
๐Ÿบ Clay +18/hr
Cost (base)
๐Ÿ’ธ Treasury 150
๐Ÿชต Timber 80
๐Ÿชจ Stone 80
๐Ÿ“‹ Planks 50
๐Ÿงฑ Bricks 45
๐Ÿชข Rope 56
๐Ÿงฅ Leather 25
๐Ÿบ Clay +1800/hr
Cost (base)
๐Ÿ’ธ Treasury 250
๐Ÿชต Timber 12,000
๐Ÿชจ Stone 15,000
๐Ÿ”ฉ Iron Ore 80
๐Ÿ“‹ Planks 12
โš™๏ธ Iron Ingots 6
๐Ÿชข Rope 10
๐Ÿบ Clay +2750/hr
Cost (base)
๐Ÿ’ธ Treasury 3,000
๐Ÿชต Timber 23,000
๐Ÿชจ Stone 26,000
๐Ÿ”ฉ Iron Ore 10,000
๐ŸŒพ Grain 10,000
โ› Coal 10,000
๐Ÿงต Fiber 10,000
๐Ÿบ Clay 10,000
๐Ÿญ Level 5 asks for crafted goods too โ€” and they are not in the list above, because they are drawn per city. On top of that cost, this upgrade wants 4 of these 6 at 3,000 each (12,000 in all): ๐Ÿ“‹ Planks ยท ๐Ÿงฑ Bricks ยท โš™๏ธ Iron Ingots ยท ๐Ÿ”ง Steel ยท ๐Ÿชข Rope ยท ๐Ÿ—ฟ Mortar.
๐Ÿ’Ž Plus 1 unit of a single luxury good your city does not produce โ€” a touch of trading, not a bill. Your city's four goods and its luxury are picked when the project starts and differ from every other city's, so use /build in-game to see exactly what yours needs.

Coal Shaft

Produces Coal each tick.
Lv1
Lv2
Lv3
Lv4
Lv5
โ› Coal +6/hr
Cost (base)
๐Ÿ’ธ Treasury 80
๐Ÿชจ Stone 40
๐Ÿ”ฉ Iron Ore 20
โ› Coal +14/hr
Cost (base)
๐Ÿ’ธ Treasury 160
๐Ÿชจ Stone 100
๐Ÿ”ฉ Iron Ore 70
โš™๏ธ Iron Ingots 25
โšซ Charcoal 25
๐Ÿ—ฟ Mortar 15
โ› Coal +26/hr
Cost (base)
๐Ÿ’ธ Treasury 280
๐Ÿชจ Stone 140
๐Ÿ”ฉ Iron Ore 100
โ› Coal 20
โš™๏ธ Iron Ingots 60
๐Ÿ”ง Steel 45
โšซ Charcoal 53
๐Ÿ—ฟ Mortar 35
โ› Coal +2600/hr
Cost (base)
๐Ÿ’ธ Treasury 420
๐Ÿชต Timber 20,000
๐Ÿชจ Stone 20,000
๐Ÿ”ฉ Iron Ore 160
โ› Coal 60
โš™๏ธ Iron Ingots 12
โšซ Charcoal 12
โ› Coal +3883/hr
Cost (base)
๐Ÿ’ธ Treasury 3,000
๐Ÿชต Timber 23,000
๐Ÿชจ Stone 24,000
๐Ÿ”ฉ Iron Ore 10,000
๐ŸŒพ Grain 10,000
โ› Coal 10,000
๐Ÿงต Fiber 10,000
๐Ÿบ Clay 10,000
๐Ÿญ Level 5 asks for crafted goods too โ€” and they are not in the list above, because they are drawn per city. On top of that cost, this upgrade wants 4 of these 6 at 3,000 each (12,000 in all): ๐Ÿ“‹ Planks ยท ๐Ÿงฑ Bricks ยท โš™๏ธ Iron Ingots ยท ๐Ÿ”ง Steel ยท ๐Ÿชข Rope ยท ๐Ÿ—ฟ Mortar.
๐Ÿ’Ž Plus 1 unit of a single luxury good your city does not produce โ€” a touch of trading, not a bill. Your city's four goods and its luxury are picked when the project starts and differ from every other city's, so use /build in-game to see exactly what yours needs.

Farm

Produces Grain each tick.
Lv1
Lv2
Lv3
Lv4
Lv5
๐ŸŒพ Grain +10/hr
Cost (base)
๐Ÿชต Timber 20
๐ŸŒพ Grain 20
๐ŸŒพ Grain +20/hr
Cost (base)
๐Ÿ’ธ Treasury 30
๐Ÿชต Timber 70
๐Ÿ“‹ Planks 25
๐Ÿชข Rope 20
๐Ÿงฅ Leather 10
๐ŸŒพ Grain +35/hr
Cost (base)
๐Ÿ’ธ Treasury 60
๐Ÿชต Timber 100
๐Ÿชจ Stone 30
๐ŸŒพ Grain 30
๐Ÿ“‹ Planks 60
โš™๏ธ Iron Ingots 53
๐Ÿชข Rope 47
๐ŸŒพ Grain +2800/hr
Cost (base)
๐Ÿ’ธ Treasury 100
๐Ÿชต Timber 16,000
๐Ÿชจ Stone 6,000
๐Ÿ”ฉ Iron Ore 15
๐ŸŒพ Grain 60
๐Ÿบ Clay 10
๐Ÿชข Rope 12
๐ŸŒพ Grain +4233/hr
Cost (base)
๐Ÿ’ธ Treasury 3,000
๐Ÿชต Timber 20,000
๐Ÿชจ Stone 24,000
๐Ÿ”ฉ Iron Ore 10,000
๐ŸŒพ Grain 10,000
โ› Coal 10,000
๐Ÿงต Fiber 10,000
๐Ÿบ Clay 10,000
๐Ÿญ Level 5 asks for crafted goods too โ€” and they are not in the list above, because they are drawn per city. On top of that cost, this upgrade wants 4 of these 6 at 3,000 each (12,000 in all): ๐Ÿ“‹ Planks ยท ๐Ÿงฑ Bricks ยท โš™๏ธ Iron Ingots ยท ๐Ÿ”ง Steel ยท ๐Ÿชข Rope ยท ๐Ÿ—ฟ Mortar.
๐Ÿ’Ž Plus 1 unit of a single luxury good your city does not produce โ€” a touch of trading, not a bill. Your city's four goods and its luxury are picked when the project starts and differ from every other city's, so use /build in-game to see exactly what yours needs.

Library

Every active member earns +1 reputation per tick per Library level โ€” a Level 3 Library pays +3 an hour, a Level 5 pays +5. Lv4: unlocks ๐Ÿ”ฆ Library Insight, which fills your open queue slots with what the city is short of. Lv5: Insight also advises โ€” it reads the whole picture and recommends what to do next, and only queues what you tap.
Lv1
Lv2
Lv3
Lv4
Lv5
Cost (base)
๐Ÿ’ธ Treasury 150
๐Ÿชจ Stone 50
๐Ÿ”ฉ Iron Ore 30
Cost (base)
๐Ÿ’ธ Treasury 300
๐Ÿชจ Stone 120
๐Ÿ”ฉ Iron Ore 80
๐Ÿงต Fiber 30
๐Ÿ“‹ Planks 35
โš™๏ธ Iron Ingots 20
๐Ÿชข Rope 15
๐Ÿงฅ Leather 15
๐Ÿ—ฟ Mortar 12
Cost (base)
๐Ÿ’ธ Treasury 550
๐Ÿชจ Stone 180
๐Ÿ”ฉ Iron Ore 120
๐Ÿงต Fiber 25
๐Ÿ“‹ Planks 55
โš™๏ธ Iron Ingots 58
๐Ÿชข Rope 47
๐Ÿ—ฟ Mortar 28
Cost (base)
๐Ÿ’ธ Treasury 3,008
๐Ÿชต Timber 7,938
๐Ÿชจ Stone 8,062
๐Ÿ“‹ Planks 12,967
๐Ÿงฑ Bricks 7,042
โš™๏ธ Iron Ingots 4,013
๐Ÿ”ง Steel 2,011
๐Ÿชข Rope 9,013
โšซ Charcoal 7,986
๐Ÿงฅ Leather 204
๐Ÿ—ฟ Mortar 4,968
๐Ÿ’Ž Plus 5 units each of 2 luxury goods your city does not produce โ€” 10 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.
Cost (base)
๐Ÿ’ธ Treasury 5,000
๐Ÿชต Timber 9,487
๐Ÿชจ Stone 10,513
๐Ÿ“‹ Planks 10,544
๐Ÿงฑ Bricks 9,292
โš™๏ธ Iron Ingots 9,478
๐Ÿ”ง Steel 10,589
๐Ÿชข Rope 10,787
๐Ÿ—ฟ Mortar 9,310
๐Ÿ’Ž Plus 5 units each of 3 luxury goods your city does not produce โ€” 15 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.

Market

Boosts wages for all city residents (+10%/+20%/+35%/+55%/+80% by level). Applies to home and away workers.
Lv1
Lv2
Lv3
Lv4
Lv5
+10% wages
Cost (base)
๐Ÿ’ธ Treasury 100
๐Ÿชต Timber 40
๐Ÿชจ Stone 40
๐Ÿงต Fiber 15
+20% wages
Cost (base)
๐Ÿ’ธ Treasury 200
๐Ÿชจ Stone 100
๐Ÿ”ฉ Iron Ore 40
๐Ÿ“‹ Planks 30
โš™๏ธ Iron Ingots 25
๐Ÿ”ง Steel 10
+35% wages
Cost (base)
๐Ÿ’ธ Treasury 350
๐Ÿชจ Stone 150
๐Ÿ”ฉ Iron Ore 60
๐Ÿบ Clay 15
๐Ÿ“‹ Planks 57
โš™๏ธ Iron Ingots 52
๐Ÿชข Rope 48
๐Ÿงฅ Leather 20
+55% wages
Cost (base)
๐Ÿ’ธ Treasury 2,943
๐Ÿชต Timber 8,107
๐Ÿชจ Stone 7,893
๐Ÿ“‹ Planks 8,983
๐Ÿงฑ Bricks 11,968
โš™๏ธ Iron Ingots 4,986
๐Ÿ”ง Steel 4,031
๐Ÿชข Rope 7,014
โšซ Charcoal 1,981
๐Ÿงฅ Leather 189
๐Ÿ—ฟ Mortar 9,037
๐Ÿ’Ž Plus 5 units each of 2 luxury goods your city does not produce โ€” 10 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.
+80% wages
Cost (base)
๐Ÿ’ธ Treasury 5,000
๐Ÿชต Timber 10,256
๐Ÿชจ Stone 9,744
๐Ÿ“‹ Planks 9,908
๐Ÿงฑ Bricks 10,855
โš™๏ธ Iron Ingots 9,992
๐Ÿ”ง Steel 9,767
๐Ÿชข Rope 10,063
๐Ÿ—ฟ Mortar 9,415
๐Ÿ’Ž Plus 5 units each of 3 luxury goods your city does not produce โ€” 15 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.

Mine

Produces Iron Ore each tick. Smelt it into Iron using a Crucible.
Lv1
Lv2
Lv3
Lv4
Lv5
๐Ÿ”ฉ Iron Ore +5/hr
Cost (base)
๐Ÿ’ธ Treasury 50
๐Ÿชต Timber 20
๐Ÿชจ Stone 40
๐Ÿ”ฉ Iron Ore +10/hr
Cost (base)
๐Ÿ’ธ Treasury 100
๐Ÿชจ Stone 100
๐Ÿ”ฉ Iron Ore 40
โš™๏ธ Iron Ingots 25
๐Ÿ”ง Steel 10
โšซ Charcoal 20
๐Ÿ—ฟ Mortar 20
๐Ÿ”ฉ Iron Ore +18/hr
Cost (base)
๐Ÿ’ธ Treasury 180
๐Ÿชจ Stone 140
๐Ÿ”ฉ Iron Ore 50
โš™๏ธ Iron Ingots 50
๐Ÿ”ง Steel 58
โšซ Charcoal 28
๐Ÿ—ฟ Mortar 30
๐Ÿ”ฉ Iron Ore +1800/hr
Cost (base)
๐Ÿ’ธ Treasury 300
๐Ÿชต Timber 20,000
๐Ÿชจ Stone 20,000
๐Ÿ”ฉ Iron Ore 100
โš™๏ธ Iron Ingots 12
โšซ Charcoal 10
๐Ÿ”ฉ Iron Ore +2750/hr
Cost (base)
๐Ÿ’ธ Treasury 3,000
๐Ÿชต Timber 29,000
๐Ÿชจ Stone 24,000
๐Ÿ”ฉ Iron Ore 10,000
๐ŸŒพ Grain 10,000
โ› Coal 10,000
๐Ÿงต Fiber 10,000
๐Ÿบ Clay 10,000
๐Ÿญ Level 5 asks for crafted goods too โ€” and they are not in the list above, because they are drawn per city. On top of that cost, this upgrade wants 4 of these 6 at 3,000 each (12,000 in all): ๐Ÿ“‹ Planks ยท ๐Ÿงฑ Bricks ยท โš™๏ธ Iron Ingots ยท ๐Ÿ”ง Steel ยท ๐Ÿชข Rope ยท ๐Ÿ—ฟ Mortar.
๐Ÿ’Ž Plus 1 unit of a single luxury good your city does not produce โ€” a touch of trading, not a bill. Your city's four goods and its luxury are picked when the project starts and differ from every other city's, so use /build in-game to see exactly what yours needs.

Quarry

Produces Stone each tick.
Lv1
Lv2
Lv3
Lv4
Lv5
๐Ÿชจ Stone +8/hr
Cost (base)
๐Ÿ’ธ Treasury 30
๐Ÿชต Timber 30
๐Ÿชจ Stone +16/hr
Cost (base)
๐Ÿ’ธ Treasury 60
๐Ÿชต Timber 80
๐Ÿชจ Stone 40
๐Ÿงฑ Bricks 25
โš™๏ธ Iron Ingots 20
๐Ÿ—ฟ Mortar 12
๐Ÿชจ Stone +28/hr
Cost (base)
๐Ÿ’ธ Treasury 100
๐Ÿชต Timber 100
๐Ÿชจ Stone 60
๐Ÿงฑ Bricks 55
โš™๏ธ Iron Ingots 49
๐Ÿชข Rope 60
๐Ÿงฅ Leather 10
๐Ÿ—ฟ Mortar 28
๐Ÿชจ Stone +4900/hr
Cost (base)
๐Ÿ’ธ Treasury 2,000
๐Ÿชต Timber 1,500
๐Ÿชจ Stone 2,500
๐Ÿ”ฉ Iron Ore 400
๐Ÿงฑ Bricks 400
๐Ÿ—ฟ Mortar 300
๐Ÿชจ Stone +7466/hr
Cost (base)
๐Ÿ’ธ Treasury 3,000
๐Ÿชต Timber 29,000
๐Ÿชจ Stone 27,000
๐Ÿ”ฉ Iron Ore 10,000
๐ŸŒพ Grain 10,000
โ› Coal 10,000
๐Ÿงต Fiber 10,000
๐Ÿบ Clay 10,000
๐Ÿญ Level 5 asks for crafted goods too โ€” and they are not in the list above, because they are drawn per city. On top of that cost, this upgrade wants 4 of these 6 at 3,000 each (12,000 in all): ๐Ÿ“‹ Planks ยท ๐Ÿงฑ Bricks ยท โš™๏ธ Iron Ingots ยท ๐Ÿ”ง Steel ยท ๐Ÿชข Rope ยท ๐Ÿ—ฟ Mortar.
๐Ÿ’Ž Plus 1 unit of a single luxury good your city does not produce โ€” a touch of trading, not a bill. Your city's four goods and its luxury are picked when the project starts and differ from every other city's, so use /build in-game to see exactly what yours needs.

Sawmill

Produces Timber each tick.
Lv1
Lv2
Lv3
Lv4
Lv5
๐Ÿชต Timber +15/hr
Cost (base)
๐Ÿ’ธ Treasury 20
๐Ÿชต Timber 30
๐Ÿชต Timber +30/hr
Cost (base)
๐Ÿ’ธ Treasury 50
๐Ÿชต Timber 100
๐Ÿ“‹ Planks 30
โš™๏ธ Iron Ingots 20
๐Ÿชต Timber +50/hr
Cost (base)
๐Ÿ’ธ Treasury 100
๐Ÿชต Timber 130
๐Ÿชจ Stone 40
โ› Coal 10
๐Ÿ“‹ Planks 52
โš™๏ธ Iron Ingots 45
โšซ Charcoal 58
๐Ÿชต Timber +5100/hr
Cost (base)
๐Ÿ’ธ Treasury 2,000
๐Ÿชต Timber 2,500
๐Ÿชจ Stone 1,500
โ› Coal 400
๐Ÿ“‹ Planks 400
โš™๏ธ Iron Ingots 300
๐Ÿชต Timber +7565/hr
Cost (base)
๐Ÿ’ธ Treasury 3,000
๐Ÿชต Timber 30,000
๐Ÿชจ Stone 29,000
๐Ÿ”ฉ Iron Ore 10,000
๐ŸŒพ Grain 10,000
โ› Coal 10,000
๐Ÿงต Fiber 10,000
๐Ÿบ Clay 10,000
๐Ÿญ Level 5 asks for crafted goods too โ€” and they are not in the list above, because they are drawn per city. On top of that cost, this upgrade wants 4 of these 6 at 3,000 each (12,000 in all): ๐Ÿ“‹ Planks ยท ๐Ÿงฑ Bricks ยท โš™๏ธ Iron Ingots ยท ๐Ÿ”ง Steel ยท ๐Ÿชข Rope ยท ๐Ÿ—ฟ Mortar.
๐Ÿ’Ž Plus 1 unit of a single luxury good your city does not produce โ€” a touch of trading, not a bill. Your city's four goods and its luxury are picked when the project starts and differ from every other city's, so use /build in-game to see exactly what yours needs.

Textile Mill

Produces Fiber each tick.
Lv1
Lv2
Lv3
Lv4
Lv5
๐Ÿงต Fiber +8/hr
Cost (base)
๐Ÿ’ธ Treasury 60
๐Ÿชต Timber 30
๐Ÿชจ Stone 20
๐Ÿงต Fiber 15
๐Ÿงต Fiber +16/hr
Cost (base)
๐Ÿ’ธ Treasury 120
๐Ÿชต Timber 80
๐Ÿงต Fiber 40
๐Ÿ“‹ Planks 15
๐Ÿชข Rope 20
๐Ÿงต Fiber +28/hr
Cost (base)
๐Ÿ’ธ Treasury 220
๐Ÿชต Timber 100
๐Ÿชจ Stone 80
๐Ÿงต Fiber 50
๐Ÿ“‹ Planks 48
๐Ÿชข Rope 59
โšซ Charcoal 53
๐Ÿงต Fiber +2800/hr
Cost (base)
๐Ÿ’ธ Treasury 380
๐Ÿชต Timber 16,000
๐Ÿชจ Stone 12,000
๐Ÿงต Fiber 80
๐Ÿ“‹ Planks 10
๐Ÿชข Rope 10
๐Ÿงต Fiber +4266/hr
Cost (base)
๐Ÿ’ธ Treasury 3,000
๐Ÿชต Timber 22,000
๐Ÿชจ Stone 28,000
๐Ÿ”ฉ Iron Ore 10,000
๐ŸŒพ Grain 10,000
โ› Coal 10,000
๐Ÿงต Fiber 10,000
๐Ÿบ Clay 10,000
๐Ÿญ Level 5 asks for crafted goods too โ€” and they are not in the list above, because they are drawn per city. On top of that cost, this upgrade wants 4 of these 6 at 3,000 each (12,000 in all): ๐Ÿ“‹ Planks ยท ๐Ÿงฑ Bricks ยท โš™๏ธ Iron Ingots ยท ๐Ÿ”ง Steel ยท ๐Ÿชข Rope ยท ๐Ÿ—ฟ Mortar.
๐Ÿ’Ž Plus 1 unit of a single luxury good your city does not produce โ€” a touch of trading, not a bill. Your city's four goods and its luxury are picked when the project starts and differ from every other city's, so use /build in-game to see exactly what yours needs.

Trading Post

The Vendor shop (/vendor). Lv1: buy tools with gold. Lv2: adds consumables (Queue Boost, Rested Potion, Rush Token, Hired Help). Lv3: unlocks the Minister of Treasury role and lets leaders buy Tier-3 luxury goods with city treasury. Lv4: unlocks the Master's Charter โ€” a one-time purchase that raises your personal tool cap to Level 10 and lets you lease any Masterworks for high-volume crafting, for life. Lv5: unlocks Mr. Crane's Invitation (hours on a private hunting reserve, bought with personal gold), the Grandmaster's Charter (raises your tool cap again, to Level 15), and permanent extra slots on your action queue โ€” more hours you can be away, not a faster queue. It also puts a fifth scratch ticket on the counter.
Lv1
Lv2
Lv3
Lv4
Lv5
Cost (base)
๐Ÿ’ธ Treasury 200
๐Ÿชต Timber 50
๐Ÿชจ Stone 50
Cost (base)
๐Ÿ’ธ Treasury 400
๐Ÿชต Timber 120
๐Ÿชจ Stone 120
๐ŸŒพ Grain 30
๐Ÿ“‹ Planks 35
โš™๏ธ Iron Ingots 20
๐Ÿชข Rope 25
๐Ÿงฅ Leather 12
Cost (base)
๐Ÿ’ธ Treasury 750
๐Ÿชต Timber 180
๐Ÿชจ Stone 180
๐ŸŒพ Grain 40
๐Ÿ“‹ Planks 60
๐Ÿงฑ Bricks 54
๐Ÿชข Rope 46
Cost (base)
๐Ÿ’ธ Treasury 3,019
๐Ÿชต Timber 7,863
๐Ÿชจ Stone 8,137
๐Ÿ“‹ Planks 11,143
๐Ÿงฑ Bricks 7,984
โš™๏ธ Iron Ingots 6,738
๐Ÿ”ง Steel 4,116
๐Ÿชข Rope 9,867
โšซ Charcoal 3,081
๐Ÿงฅ Leather 213
๐Ÿ—ฟ Mortar 5,071
๐Ÿ’Ž Plus 5 units each of 2 luxury goods your city does not produce โ€” 10 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.
Cost (base)
๐Ÿ’ธ Treasury 5,000
๐Ÿชต Timber 9,643
๐Ÿชจ Stone 10,357
๐Ÿ“‹ Planks 10,235
๐Ÿงฑ Bricks 10,655
โš™๏ธ Iron Ingots 10,488
๐Ÿ”ง Steel 10,227
๐Ÿชข Rope 9,839
๐Ÿ—ฟ Mortar 8,556
๐Ÿ’Ž Plus 5 units each of 3 luxury goods your city does not produce โ€” 15 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.

Hunter's Lodge

Enables hunting trips and makes the Bow & Tanning Rack buyable at the Vendor; processes caught game into Pelts each hour. Higher levels unlock farther hunting grounds (bigger game, more hunt slots). Lv3: unlocks Hunting Expeditions โ€” bulk hunts that turn surplus raw goods into pelts.
โš ๏ธ Requires Town Hall Level 2
Lv1
Lv2
Lv3
Lv4
Lv5
Cost (base)
๐Ÿ’ธ Treasury 100
๐Ÿชต Timber 60
๐Ÿชจ Stone 40
Cost (base)
๐Ÿ’ธ Treasury 200
๐Ÿชต Timber 80
๐Ÿชจ Stone 60
๐Ÿ“‹ Planks 30
Cost (base)
๐Ÿ’ธ Treasury 350
๐Ÿชต Timber 100
๐Ÿชจ Stone 80
๐Ÿ“‹ Planks 50
๐Ÿชข Rope 25
Cost (base)
๐Ÿ’ธ Treasury 2,977
๐Ÿชต Timber 8,076
๐Ÿชจ Stone 7,924
๐Ÿ“‹ Planks 8,976
๐Ÿงฑ Bricks 4,987
โš™๏ธ Iron Ingots 6,013
๐Ÿ”ง Steel 3,961
๐Ÿชข Rope 11,128
โšซ Charcoal 9,042
๐Ÿงฅ Leather 197
๐Ÿ—ฟ Mortar 3,893
๐Ÿ’Ž Plus 5 units each of 2 luxury goods your city does not produce โ€” 10 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.
Cost (base)
๐Ÿ’ธ Treasury 5,000
๐Ÿชต Timber 9,711
๐Ÿชจ Stone 10,289
๐Ÿ“‹ Planks 10,557
๐Ÿงฑ Bricks 10,421
โš™๏ธ Iron Ingots 9,189
๐Ÿ”ง Steel 9,555
๐Ÿชข Rope 9,592
๐Ÿ—ฟ Mortar 10,686
๐Ÿ’Ž Plus 5 units each of 3 luxury goods your city does not produce โ€” 15 units in all, and not in the list above, because they are drawn per city. The count climbs with the level: Level 4 draws 2, and each level above it keeps those and adds one more. Use /build in-game to see exactly which ones your city needs.

Town Hall

Heart of the city โ€” required to found one. Lv2: unlocks the Builder role and lets you upgrade other buildings to Level 2. Lv3: unlocks Tier-3 specialty buildings, Premium Buildings, the Customs House, and Craftworks โ€” the whole luxury endgame.
Lv1
Lv2
Lv3
Lv4
Lv5
๐Ÿ’ธ Treasury +25/hr
๐Ÿ’ธ Treasury +40/hr
Cost (base)
๐Ÿชต Timber 80
๐Ÿชจ Stone 60
๐Ÿ“‹ Planks 6
๐Ÿงฑ Bricks 5
๐Ÿ’ธ Treasury +60/hr
Cost (base)
๐Ÿชต Timber 250
๐Ÿชจ Stone 200
๐Ÿ”ฉ Iron Ore 100
๐ŸŒพ Grain 80
โ› Coal 80
๐Ÿงต Fiber 60
๐Ÿบ Clay 80
๐Ÿ“‹ Planks 350
๐Ÿงฑ Bricks 300
โš™๏ธ Iron Ingots 250
๐Ÿ”ง Steel 150
๐Ÿชข Rope 250
โšซ Charcoal 200
๐Ÿงฅ Leather 30
๐Ÿ—ฟ Mortar 50
๐Ÿ’ธ Treasury +85/hr
Cost (base)
๐Ÿ’ธ Treasury 30,000
๐Ÿชต Timber 9,500
๐Ÿชจ Stone 6,000
๐Ÿ”ฉ Iron Ore 4,500
๐ŸŒพ Grain 7,500
โ› Coal 3,500
๐Ÿงต Fiber 4,500
๐Ÿบ Clay 3,000
๐Ÿ“‹ Planks 1,000
๐Ÿงฑ Bricks 1,000
โš™๏ธ Iron Ingots 800
๐Ÿ”ง Steel 800
๐Ÿชข Rope 700
โšซ Charcoal 600
๐Ÿงฅ Leather 500
๐Ÿ—ฟ Mortar 600
๐Ÿญ The Industrial Era. Reaching Level 4 raises your whole city's building ceiling to Level 4 and unleashes a ~100ร— surge in production โ€” plus the Masterwork, the Master's Charter, and Library Insight. This entry cost is flat: it never scales with population.
๐Ÿ’Ž Plus 40 units of each of your city's two produced luxury goods โ€” proof you've mastered the luxury layer. Use /build in-game to see which ones your city needs.
๐Ÿน The Leather above proves you've mastered hunting โ€” bank pelts and tan them ahead of time.
๐Ÿ“ฆ The Treasury is an export test: a city actively running the Export Market reaches it in a day or two โ€” one that never exported takes far longer. Turn on your exports early.
๐Ÿ’ธ Treasury +120/hr
Cost (base)
๐Ÿ’ธ Treasury 30,000
๐Ÿชต Timber 10,000
๐Ÿชจ Stone 10,000
๐Ÿ”ฉ Iron Ore 10,000
๐ŸŒพ Grain 10,000
โ› Coal 10,000
๐Ÿงต Fiber 10,000
๐Ÿบ Clay 10,000
๐Ÿ“‹ Planks 10,000
๐Ÿงฑ Bricks 10,000
โš™๏ธ Iron Ingots 10,000
๐Ÿ”ง Steel 10,000
๐Ÿชข Rope 10,000
โšซ Charcoal 100
๐Ÿ—ฟ Mortar 10,000
๐Ÿ›‹๏ธ Furnishings 100
๐Ÿงถ Cloth 100
๐Ÿฅซ Provisions 100
๐Ÿฝ๏ธ Crockery 100
๐Ÿช› Fittings 100
๐Ÿฌ The Age of Commerce. Reaching Level 5 raises your whole city's building ceiling to Level 5 and unlocks the Chamber of Commerce โ€” zoning land for shops, merchants opening businesses in your city, and a tax on every sale they make. See the Commerce guide. Like Level 4, this entry cost is flat: it never scales with population.
๐Ÿ’Ž Plus 3 units of each luxury good your city does not produce โ€” for most cities that is 8 of the 10, so 24 units in all. The gate inverts here: Level 4 asked you to prove you run your own luxury industry; Level 5 asks you to prove you can trade for everything else โ€” which is the entry test for a tier whose whole content is a marketplace. Use /build in-game to see exactly what your city needs.

โš’๏ธ Advanced Buildings

City capability buildings โ€” each unlocks at the Town Hall level shown on its card. No per-city limit โ€” any qualifying city can build these.

Jump all to level:

Craftworks

A guild of skilled craftspeople who produce refined goods each hour. Assign them recipes and they work automatically โ€” no queue slot required.
โš ๏ธ Requires Town Hall Level 3
Lv1
Lv2
Cost (base)
๐Ÿ’ธ Treasury 350
๐Ÿชต Timber 100
๐Ÿชจ Stone 80
๐Ÿ“‹ Planks 76
โš™๏ธ Iron Ingots 72
๐Ÿชข Rope 68
Cost (base)
๐Ÿ’ธ Treasury 5,000
๐Ÿชต Timber 30,000
๐Ÿชจ Stone 30,000
๐Ÿ”ฉ Iron Ore 10,000
โ› Coal 5,000
๐Ÿ“‹ Planks 500
โš™๏ธ Iron Ingots 500

Customs House

Automatically sells surplus resources to outside trade networks each tick, converting stockpile overflow into Treasury. Requires at least one completed specialty building.
โš ๏ธ Requires Town Hall Level 3
Cost (base)
๐Ÿ’ธ Treasury 1,000
๐Ÿชต Timber 120
๐Ÿชจ Stone 120
๐Ÿ“‹ Planks 80
๐Ÿงฑ Bricks 80
โš™๏ธ Iron Ingots 60
๐Ÿ”ง Steel 40
๐Ÿ› Requires at least one completed Tier 3 specialty building before construction can begin.

Chamber of Commerce

Where the city decides what it is open for business in. Each level lets the city host two more kinds of shop, and merchants from across the realm may open one on any land the city zones for it.
โš ๏ธ Requires Town Hall Level 5
Lv1
Lv2
Lv3
Lv4
Lv5
Cost (base)
๐Ÿ’ธ Treasury 1,000
๐Ÿชต Timber 20,000
๐Ÿชจ Stone 18,000
๐Ÿบ Clay 5,000
๐Ÿ—ฟ Mortar 1,000
Cost (base)
๐Ÿ’ธ Treasury 3,000
๐Ÿชต Timber 12,000
๐Ÿชจ Stone 13,000
๐Ÿบ Clay 5,000
๐Ÿ“‹ Planks 2,500
๐Ÿงฑ Bricks 2,500
๐Ÿ’Ž Plus 1 unit each of 3 luxury goods your city does not produce โ€” not in the list above, because they are drawn per city and re-rolled at every level, so each upgrade asks for a different three. Founding the Chamber asks for none at all. Use /build in-game to see which ones your city needs.
Cost (base)
๐Ÿ’ธ Treasury 5,000
๐Ÿชต Timber 14,000
๐Ÿชจ Stone 15,000
๐Ÿบ Clay 6,000
๐Ÿ“‹ Planks 3,500
๐Ÿงฑ Bricks 3,500
๐Ÿ—ฟ Mortar 3,000
๐Ÿ’Ž Plus 1 unit each of 3 luxury goods your city does not produce โ€” not in the list above, because they are drawn per city and re-rolled at every level, so each upgrade asks for a different three. Founding the Chamber asks for none at all. Use /build in-game to see which ones your city needs.
Cost (base)
๐Ÿ’ธ Treasury 8,000
๐Ÿชต Timber 16,000
๐Ÿชจ Stone 17,000
๐Ÿบ Clay 7,000
๐Ÿ“‹ Planks 5,000
๐Ÿงฑ Bricks 5,000
โš™๏ธ Iron Ingots 4,000
๐Ÿ—ฟ Mortar 4,000
๐Ÿ’Ž Plus 1 unit each of 3 luxury goods your city does not produce โ€” not in the list above, because they are drawn per city and re-rolled at every level, so each upgrade asks for a different three. Founding the Chamber asks for none at all. Use /build in-game to see which ones your city needs.
Cost (base)
๐Ÿ’ธ Treasury 13,000
๐Ÿชต Timber 18,000
๐Ÿชจ Stone 19,000
๐Ÿบ Clay 8,000
๐Ÿ“‹ Planks 8,000
๐Ÿงฑ Bricks 8,000
โš™๏ธ Iron Ingots 4,000
๐Ÿ”ง Steel 4,000
๐Ÿ—ฟ Mortar 6,000
๐Ÿ’Ž Plus 1 unit each of 3 luxury goods your city does not produce โ€” not in the list above, because they are drawn per city and re-rolled at every level, so each upgrade asks for a different three. Founding the Chamber asks for none at all. Use /build in-game to see which ones your city needs.

โญ Tier 3 Specialty Buildings

Require Town Hall Level 3. Each city may build 2 of the 10 โ€” coordinate with other cities and trade to obtain the other 8 luxury resources.

Dye House

A processing facility for creating vibrant, rare colorants from organic and mineral sources.
โš ๏ธ Requires Town Hall Level 3
๐ŸŽจ Dyes +1/hr
Cost (base)
๐Ÿ’ธ Treasury 300
๐Ÿงต Fiber 120
๐Ÿบ Clay 100
๐Ÿ“‹ Planks 108
โš™๏ธ Iron Ingots 92
๐Ÿชข Rope 95
โšซ Charcoal 100
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Gem Cutter's Workshop

A precision workshop for cutting and polishing rare gemstones into luxury goods.
โš ๏ธ Requires Town Hall Level 3
๐Ÿ’Ž Diamonds +1/hr
Cost (base)
๐Ÿ’ธ Treasury 500
๐Ÿ”ฉ Iron Ore 100
๐Ÿงฑ Bricks 100
โš™๏ธ Iron Ingots 95
๐Ÿ”ง Steel 108
โšซ Charcoal 92
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Glassworks

A high-heat furnace for crafting fine glass from purified silica for windows and luxury goods.
โš ๏ธ Requires Town Hall Level 3
๐ŸชŸ Glass +1/hr
Cost (base)
๐Ÿ’ธ Treasury 400
๐Ÿชจ Stone 120
โ› Coal 150
๐Ÿงฑ Bricks 100
โš™๏ธ Iron Ingots 95
๐Ÿ”ง Steel 92
โšซ Charcoal 108
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Jade Carver

A guild of skilled artisans who transform rare raw materials into intricate carved goods.
โš ๏ธ Requires Town Hall Level 3
๐Ÿ’š Jade +1/hr
Cost (base)
๐Ÿ’ธ Treasury 600
๐Ÿชต Timber 80
๐Ÿ”ฉ Iron Ore 80
๐Ÿ“‹ Planks 92
โš™๏ธ Iron Ingots 100
๐Ÿ”ง Steel 108
๐Ÿชข Rope 95
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Marble Workshop

A workshop for cutting and finishing premium marble blocks for grand civic structures.
โš ๏ธ Requires Town Hall Level 3
๐Ÿ› Marble +1/hr
Cost (base)
๐Ÿ’ธ Treasury 400
๐Ÿชจ Stone 200
๐Ÿ“‹ Planks 92
๐Ÿงฑ Bricks 108
โš™๏ธ Iron Ingots 100
๐Ÿ”ง Steel 95
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Powder Mill

A carefully controlled mill for producing volatile gunpowder, strictly guarded.
โš ๏ธ Requires Town Hall Level 3
๐Ÿ’ฅ Gunpowder +1/hr
Cost (base)
๐Ÿ’ธ Treasury 500
๐Ÿ”ฉ Iron Ore 150
โ› Coal 200
๐Ÿงฑ Bricks 95
โš™๏ธ Iron Ingots 108
๐Ÿ”ง Steel 92
โšซ Charcoal 105
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Silk Loom

A specialized loom for weaving fine silk thread into bolts of luxurious fabric.
โš ๏ธ Requires Town Hall Level 3
๐Ÿชก Silk +1/hr
Cost (base)
๐Ÿ’ธ Treasury 300
๐Ÿงต Fiber 150
๐Ÿ“‹ Planks 95
๐Ÿงฑ Bricks 98
โš™๏ธ Iron Ingots 110
๐Ÿชข Rope 103
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Spice Market

A trading hub for exotic seasonings, drawing merchants and gold from distant lands.
โš ๏ธ Requires Town Hall Level 3
๐ŸŒถ Spices +1/hr
Cost (base)
๐Ÿ’ธ Treasury 600
๐Ÿชต Timber 120
๐ŸŒพ Grain 100
๐Ÿ“‹ Planks 100
๐Ÿงฑ Bricks 110
โš™๏ธ Iron Ingots 105
๐Ÿชข Rope 92
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Tapestry Hall

A guild hall where master weavers create ornate decorative tapestries for halls and courts.
โš ๏ธ Requires Town Hall Level 3
๐Ÿ–ผ Tapestry +1/hr
Cost (base)
๐Ÿ’ธ Treasury 400
๐Ÿงต Fiber 200
๐Ÿบ Clay 80
๐Ÿ“‹ Planks 95
โš™๏ธ Iron Ingots 100
๐Ÿชข Rope 108
โšซ Charcoal 92
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

Winery

A winery where premium grapes are cultivated and aged into fine wines over many seasons.
โš ๏ธ Requires Town Hall Level 3
๐Ÿท Fine Wine +1/hr
Cost (base)
๐Ÿ’ธ Treasury 400
๐Ÿชต Timber 150
๐ŸŒพ Grain 150
๐Ÿ“‹ Planks 110
โš™๏ธ Iron Ingots 92
๐Ÿชข Rope 98
โšซ Charcoal 100
๐Ÿ’Ž Also requires 5 units each of 1โ€“2 luxury goods, randomly assigned per city. Use /build in-game to see which ones your city needs.

๐Ÿ› Premium Buildings

No per-city cap. Visitors consume luxury goods from your stockpile and earn Reputation; your city earns Prestige. Every 50 Prestige = +1% wages, with no upper limit. The original landmarks unlock at Town Hall 3; the Town Hall 4 monuments cost far more to raise and pay far more Prestige โ€” the Reputation a visitor earns is the same either way.

Dyehouse Gallery Tier I

Bolts of brilliantly dyed fabric hang wall to wall in a riot of color.
๐ŸŽจ 1ร— Dyes per visit
Rep per visit+5 rep
Prestige per visit+3 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 440
๐Ÿชต Timber 165
๐Ÿชจ Stone 88
๐Ÿ“‹ Planks 66
๐Ÿงฑ Bricks 44

Glassblower's Studio Tier II

Watch master artisans shape molten glass into breathtaking sculptures before your eyes.
๐ŸชŸ 2ร— Glass per visit
Rep per visit+10 rep
Prestige per visit+7 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 880
๐Ÿชต Timber 308
๐Ÿชจ Stone 198
๐Ÿ“‹ Planks 132
๐Ÿงฑ Bricks 99
โš™๏ธ Iron Ingots 55
๐Ÿ—ฟ Mortar 33

Grand Theatre Tier III

Lavish performances draw audiences from across the realm to this jewel of civic culture.
๐Ÿท 1ร— Fine Wine per visit ๐Ÿชก 1ร— Silk per visit ๐Ÿ–ผ 1ร— Tapestry per visit
Rep per visit+20 rep
Prestige per visit+15 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 2,200
๐Ÿชต Timber 550
๐Ÿชจ Stone 385
๐Ÿ“‹ Planks 220
๐Ÿงฑ Bricks 165
โš™๏ธ Iron Ingots 110
๐Ÿ”ง Steel 39
๐Ÿ—ฟ Mortar 83

Imperial Gallery Tier III

A monument to artistic achievement: silk tapestries, dyed masterworks, and marble sculptures side by side.
๐ŸŽจ 1ร— Dyes per visit ๐Ÿ› 1ร— Marble per visit ๐Ÿชก 1ร— Silk per visit
Rep per visit+20 rep
Prestige per visit+15 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 2,200
๐Ÿชต Timber 550
๐Ÿชจ Stone 385
๐Ÿ“‹ Planks 220
๐Ÿงฑ Bricks 165
โš™๏ธ Iron Ingots 110
๐Ÿ”ง Steel 39
๐Ÿ—ฟ Mortar 83

Jade Garden Tier I

Serene pathways wind between jade sculptures carved by master artisans.
๐Ÿ’š 1ร— Jade per visit
Rep per visit+5 rep
Prestige per visit+3 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 440
๐Ÿชต Timber 165
๐Ÿชจ Stone 88
๐Ÿ“‹ Planks 66
๐Ÿงฑ Bricks 44

Jeweller's Showcase Tier I

A glittering cabinet of rare diamonds โ€” visitors marvel at the collection.
๐Ÿ’Ž 1ร— Diamonds per visit
Rep per visit+5 rep
Prestige per visit+3 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 440
๐Ÿชต Timber 165
๐Ÿชจ Stone 88
๐Ÿ“‹ Planks 66
๐Ÿงฑ Bricks 44

Marble Bathhouse Tier III

The finest relaxation in the realm โ€” heated marble halls, spiced oils, and total serenity.
๐Ÿ› 2ร— Marble per visit ๐ŸŒถ 1ร— Spices per visit
Rep per visit+20 rep
Prestige per visit+15 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 2,200
๐Ÿชต Timber 550
๐Ÿชจ Stone 385
๐Ÿ“‹ Planks 220
๐Ÿงฑ Bricks 165
โš™๏ธ Iron Ingots 110
๐Ÿ”ง Steel 39
๐Ÿ—ฟ Mortar 83

Powder Hall Tier II

Spectacular fireworks light the sky above this grand pavilion each evening.
๐Ÿ’ฅ 2ร— Gunpowder per visit
Rep per visit+10 rep
Prestige per visit+7 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 880
๐Ÿชต Timber 308
๐Ÿชจ Stone 198
๐Ÿ“‹ Planks 132
๐Ÿงฑ Bricks 99
โš™๏ธ Iron Ingots 55
๐Ÿ—ฟ Mortar 33

Silk Exchange Tier II

The finest silks in the region are traded, displayed, and admired under vaulted ceilings.
๐Ÿชก 2ร— Silk per visit
Rep per visit+10 rep
Prestige per visit+7 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 880
๐Ÿชต Timber 308
๐Ÿชจ Stone 198
๐Ÿ“‹ Planks 132
๐Ÿงฑ Bricks 99
โš™๏ธ Iron Ingots 55
๐Ÿ—ฟ Mortar 33

Spice Market Bazaar Tier II

An aromatic labyrinth of stalls selling exotic spices from distant lands.
๐ŸŒถ 2ร— Spices per visit
Rep per visit+10 rep
Prestige per visit+7 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 880
๐Ÿชต Timber 308
๐Ÿชจ Stone 198
๐Ÿ“‹ Planks 132
๐Ÿงฑ Bricks 99
โš™๏ธ Iron Ingots 55
๐Ÿ—ฟ Mortar 33

Tavern Tier I

A welcoming inn pouring fine wine for travelers near and far.
๐Ÿท 1ร— Fine Wine per visit
Rep per visit+5 rep
Prestige per visit+3 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 440
๐Ÿชต Timber 165
๐Ÿชจ Stone 88
๐Ÿ“‹ Planks 66
๐Ÿงฑ Bricks 44

Botanical Conservatory Tier I โš™๏ธ TH4

A warm glasshouse of spice trees and impossible flowers gathered from distant lands.
๐ŸชŸ 1ร— Glass per visit
Rep per visit+5 rep
Prestige per visit+10 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 4,000
๐Ÿชต Timber 60,000
๐Ÿชจ Stone 80,000
๐Ÿบ Clay 20,000
๐Ÿ“‹ Planks 3,000
๐Ÿงฑ Bricks 3,000
๐Ÿ—ฟ Mortar 1,000

Cartographers' Guild Tier I โš™๏ธ TH4

Hand-inked charts of the whole realm, drawn in brilliant dye and argued over daily.
๐ŸŽจ 1ร— Dyes per visit
Rep per visit+5 rep
Prestige per visit+10 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 4,000
๐Ÿชต Timber 60,000
๐Ÿชจ Stone 80,000
๐Ÿบ Clay 20,000
๐Ÿ“‹ Planks 3,000
๐Ÿงฑ Bricks 3,000
๐Ÿ—ฟ Mortar 1,000

Clockmaker's Tower Tier I โš™๏ธ TH4

A great tower clock on jewelled bearings โ€” the whole city sets its day by it.
๐Ÿ’Ž 1ร— Diamonds per visit
Rep per visit+5 rep
Prestige per visit+10 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 4,000
๐Ÿชต Timber 60,000
๐Ÿชจ Stone 80,000
๐Ÿบ Clay 20,000
๐Ÿ“‹ Planks 3,000
๐Ÿงฑ Bricks 3,000
๐Ÿ—ฟ Mortar 1,000

Falconry Mews Tier I โš™๏ธ TH4

Hooded hawks on silk jesses wait on their perches for the morning flight.
๐Ÿชก 1ร— Silk per visit
Rep per visit+5 rep
Prestige per visit+10 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 4,000
๐Ÿชต Timber 60,000
๐Ÿชจ Stone 80,000
๐Ÿบ Clay 20,000
๐Ÿ“‹ Planks 3,000
๐Ÿงฑ Bricks 3,000
๐Ÿ—ฟ Mortar 1,000

Grand Cathedral Tier III โš™๏ธ TH4

A marble nave, tapestried aisles, and a jewelled reliquary beneath a vaulted sky.
๐Ÿ’Ž 1ร— Diamonds per visit ๐Ÿ› 1ร— Marble per visit ๐Ÿ–ผ 1ร— Tapestry per visit
Rep per visit+20 rep
Prestige per visit+40 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 15,000
๐Ÿชต Timber 150,000
๐Ÿชจ Stone 220,000
๐Ÿ”ฉ Iron Ore 50,000
๐Ÿงต Fiber 40,000
๐Ÿบ Clay 60,000
๐Ÿ“‹ Planks 10,000
๐Ÿงฑ Bricks 10,000
โš™๏ธ Iron Ingots 4,000
๐Ÿ”ง Steel 3,000
๐Ÿชข Rope 2,000
๐Ÿ—ฟ Mortar 5,000

Hall of Champions Tier II โš™๏ธ TH4

Woven banners of the realm's victors hang from the rafters, updated with every triumph.
๐Ÿ’Ž 1ร— Diamonds per visit ๐Ÿ–ผ 1ร— Tapestry per visit
Rep per visit+10 rep
Prestige per visit+20 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 8,000
๐Ÿชต Timber 100,000
๐Ÿชจ Stone 140,000
๐Ÿ”ฉ Iron Ore 30,000
๐Ÿบ Clay 40,000
๐Ÿ“‹ Planks 6,000
๐Ÿงฑ Bricks 6,000
โš™๏ธ Iron Ingots 2,000
๐Ÿ”ง Steel 1,500
๐Ÿ—ฟ Mortar 2,500

Hanging Gardens Tier III โš™๏ธ TH4

Terraced gardens spilling from the city walls โ€” the realm's postcard, and its envy.
๐ŸชŸ 1ร— Glass per visit ๐Ÿ’š 1ร— Jade per visit ๐ŸŒถ 1ร— Spices per visit
Rep per visit+20 rep
Prestige per visit+40 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 15,000
๐Ÿชต Timber 150,000
๐Ÿชจ Stone 220,000
๐Ÿ”ฉ Iron Ore 50,000
๐Ÿงต Fiber 40,000
๐Ÿบ Clay 60,000
๐Ÿ“‹ Planks 10,000
๐Ÿงฑ Bricks 10,000
โš™๏ธ Iron Ingots 4,000
๐Ÿ”ง Steel 3,000
๐Ÿชข Rope 2,000
๐Ÿ—ฟ Mortar 5,000

Royal Menagerie Tier II โš™๏ธ TH4

Exotic beasts from across the world, housed in jade-inlaid enclosures draped in silk.
๐ŸชŸ 1ร— Glass per visit ๐Ÿชก 1ร— Silk per visit
Rep per visit+10 rep
Prestige per visit+20 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 8,000
๐Ÿชต Timber 100,000
๐Ÿชจ Stone 140,000
๐Ÿ”ฉ Iron Ore 30,000
๐Ÿบ Clay 40,000
๐Ÿ“‹ Planks 6,000
๐Ÿงฑ Bricks 6,000
โš™๏ธ Iron Ingots 2,000
๐Ÿ”ง Steel 1,500
๐Ÿ—ฟ Mortar 2,500

Scriptorium Tier II โš™๏ธ TH4

Rows of scribes lettering illuminated manuscripts in dyes that will outlast them.
๐ŸŽจ 2ร— Dyes per visit
Rep per visit+10 rep
Prestige per visit+20 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 8,000
๐Ÿชต Timber 100,000
๐Ÿชจ Stone 140,000
๐Ÿ”ฉ Iron Ore 30,000
๐Ÿบ Clay 40,000
๐Ÿ“‹ Planks 6,000
๐Ÿงฑ Bricks 6,000
โš™๏ธ Iron Ingots 2,000
๐Ÿ”ง Steel 1,500
๐Ÿ—ฟ Mortar 2,500

The Colosseum Tier III โš™๏ธ TH4

Games beneath a hundred banners, closing each night in thunder and coloured fire.
๐Ÿ’ฅ 1ร— Gunpowder per visit ๐Ÿ› 1ร— Marble per visit ๐Ÿชก 1ร— Silk per visit
Rep per visit+20 rep
Prestige per visit+40 prestige
24-hr cooldownper player
Construction cost
๐Ÿ’ธ Treasury 15,000
๐Ÿชต Timber 150,000
๐Ÿชจ Stone 220,000
๐Ÿ”ฉ Iron Ore 50,000
๐Ÿงต Fiber 40,000
๐Ÿบ Clay 60,000
๐Ÿ“‹ Planks 10,000
๐Ÿงฑ Bricks 10,000
โš™๏ธ Iron Ingots 4,000
๐Ÿ”ง Steel 3,000
๐Ÿชข Rope 2,000
๐Ÿ—ฟ Mortar 5,000