📜 Changelog
What changed in UrbanPact, newest first.
September 21, 2026
-
💤 The queue panel now marks research as rested-boosted.
Rested charges started boosting Library research the same day, but the 💤 markers in/queue— and the line at the top naming what a charge is good for — still only knew about gathers and crafts. A queue full of research showed no markers at all, so there was no way to see which contributions the bonus was about to land on. Both now read the same single list, so they can't disagree again. -
😴 Rested charges now boost Library research.
An hour in the Library is an hour's work, so a banked charge lifts a contribution from 5 Pages to 8 — or from 10 to 15 if you hold the Scholar's Charter. If your city has already hit its hourly contribution ceiling the charge stays banked rather than being spent for nothing. -
🔬 The Research panel was over-promising a second city.
Its progress line said that finishing all of your city's core research "is what opens a second city to this one" — but the core tree is your city's part of that, not the whole of it. It now says what it actually does: finishing it opens up the option of a second city rather than granting one, and the founder carries keys of their own, Tycoon tier among them. Nothing about what the research costs or unlocks has changed — only what the panel claims. -
🔬 The Research panel now shows what you've started but not finished.
The chain buttons count finished levels, so a subject you were halfway through looked exactly like one you had never touched — the only way to find it was to open all nine chains. Part-funded subjects are now listed at the top, nearest to finishing first. Thanks to the report. -
🔁 Loop and Fill no longer repeat Supply Runs.
A run goes to one city's shelves, so repeating it queued restocks against shelves the earlier run had just filled — spending a queue slot and the gold each time. They now skip Supply Runs the same way they already skipped building visits. Thanks to Jörg for catching it. -
📜 The changelog reads better on a phone.
Longer entries now show their headline with the detail one tap away, and the text has room to breathe. Thanks to ☃ for saying it read like a novel — it did. -
🏆 The tools medals have been reworked.
The one-time ladder now runs Skilled (3) · Master Craftsman (5) · Grandmaster (10) · Legend (15) · Ascendant (20) — Legend stays exactly where it has always been, and the new Ascendant marks the new ceiling. Alongside them is a new tiered medal, Every Edge Sharp, for bringing your whole kit up rather than one favourite tool: every tool you own, weapons aside, at Bronze 5 · Silver 10 · Gold 15 · Platinum 20, and three rungs beyond that for ceilings yet to come. A single neglected chisel holds the tier down, which is the point of it. Two medal descriptions were also corrected: Master Craftsman claimed Level 5 was "its maximum level" and Grandmaster called Level 10 "the pinnacle" — both true once, neither true now. -
↩️ Correction to this morning's Charter III note.
It said the Legend medal had become impossible to earn and that nobody held it. That was wrong — it was working, and eleven players already hold it. Apologies for the confusion; the ladder above is what is actually shipping. -
🛠 Your tools can now reach Level 20.
<b>Master's Charter III</b> is on sale at the Trading Post once it reaches Level 6 — 50,000💰, one-time and permanent, the same price as the two Charters before it. It raises the ceiling from 15 to 20 on every tool you own, and on your Workbench too, which means twenty crafting slots. As ever it buys the ceiling and not the climb: those five levels are earned with use like every level below, and it is a long climb — Level 15 to 20 costs about as many uses again as the whole stretch from 5 to 15. What you get for it: the gather bonus doubles once more, ending at +580, and your share of a Level 4+ producer's output doubles with it, from 4× to 8×. Crafting grows more gently over the same levels, finishing on a guaranteed +3 bonus units with a one-in-three chance of a fourth. -
🏛 The buildings encyclopedia was under-quoting a Town Hall 6 upgrade.
Reaching Level 6 also asks for 10 units of each luxury good your city doesn't produce — for most cities that's 80 units — drawn per city, so they never appeared in the static cost list on the site. The Level 4 and Level 5 tabs have always said so; Level 6 didn't. It does now. The in-game/buildscreen was charging it correctly all along, so nothing about the cost has changed — only what the website admits to. -
🎖 The Citizens roster now has a button to the roles panel.
The roster tags every member with their role but gave the mayor no way to reach the panel that sets them —/roleshad to be typed. There's now an 🎖 Assign roles button on/city → 👥 Citizens. It shows for the mayor only, since only the mayor can assign roles. Thanks to Jörg for the nudge. -
🏅 The Foreman medal said "as mayor" and never meant it.
Starting a build project has always been open to the mayor and the Minister of Urban Development, and the medal goes to whoever breaks ground — so a Minister could earn a medal whose own description told them they couldn't. The medal now reads simply "Start your first city build project." Nothing changes about who earns it or what it's worth. Thanks to Jörg for spotting it. -
🔬 A locked piece of research now says which building is holding it.
The Research panel used to explain a locked line with "Needs its building at level 6" — true, but it never said which building, and a subject's host isn't written anywhere else on the panel. It now names it: "Needs your Market at level 6."
September 20, 2026
-
🏺 The build screen called four ordinary crafted goods "luxury goods".
Upgrading a producer to Level 5 asks for four crafted goods drawn just for your city — bricks, steel, mortar and the like — and one real luxury good. The confirm screen was filing all five under Luxury goods required, which is how a Clay Pit came to list bricks and steel as luxuries. The crafted goods now have their own line-up, headed Crafted goods required, and only genuine luxuries appear under the luxury heading — so the note about a Tycoon importing what your city can't produce now only ever appears against something a Tycoon can actually bring you. Two things it fixes on the same screen: a Level 6 producer was also still being quoted that Level 5 draw, which it is not charged for — Level 6 asks for exactly what its own cost list says and nothing more. - 🌍 More than one city is still ahead. It remains the capstone at the far end of the era.
-
⛈ One strand nobody has to take.
Study Great Works and your city becomes something the weather notices — fire, flood, earthquake, tornado. A struck building runs at reduced output; patch it back into service quickly, then rebuild it properly over time, and a city that rebuilds earns real standing for it. You opt in deliberately, and there is a switch to turn it off while you are away. A city that never takes it is never struck. -
🗿 Ten new landmarks
, a generation above the monuments: the Calculating Engine, the Music Hall, the Catacombs, the Solar Furnace and six more. A visitor earns the same respect at any generation — what grows is the standing it brings the city that built it. -
🛍 Five more trades.
The Chamber of Commerce reaches Level 6 and the roster goes from ten shops to fifteen: Brewer, Woodcarver, Bookbinder, Outfitter and Goldsmith. Nothing about the shops you already run changes. -
🌋 The Ashlands.
The Hunter's Lodge reaches Level 6 and one new ground opens — the first since the Wild Country that genuinely pays more. The heaviest animals in the realm, so a full expedition brings back about a quarter more pelts and costs about a quarter more to provision. Ten new animals for your Wildlife Passport. Your city's standing hunts move there the day it opens. - 🏭 Everything reaches Level 6 — Town Hall, Library, Bank, Market, Chamber, Trading Post, Lodge and every producer. The Craftworks gains a third level.
-
🧪 Research.
Your Library stops being a building you finish and becomes a long project your city works at. Anyone in the city can contribute, and a city can appoint a Minister of Research to choose what gets studied. Many strands, no right order: better sight into what you will run out of, more room in the neighbourhoods you already built, permanently longer queues, kinder loan terms and a Term Deposit at the Bank, free restocks and leased warehouse space, better scratch tickets and richer bingo crates, and scouts who put new animals back into the oldest hunting grounds. - 🏛 Town Hall 6 — the Age of Technology is live. Commerce added a layer on top of your city. This one goes underneath it.
September 16, 2026
-
❤️ The Loyalty line is gone from your profile.
It read 100% for every player, every day, since the game launched — nothing in the game ever changed it. It was tied to a "working in another city" bonus that was built long ago and never once paid out to anyone, and with that bonus now removed the number had no way to ever be anything but 100%. A stat that can only say one thing isn't telling you anything, so it has left the profile rather than sit there looking like it might matter.
September 14, 2026
-
🔦 The Librarian stopped recommending a Market Run you'd already queued.
It was reading your Letters of Credit balance, and a queued run hasn't bought anything yet — it buys when it reaches the front of your queue — so the suggestion kept coming back every time you opened the panel, for as long as the run was waiting. Taking it a second time would have spent another queue slot on a run racing the first one to the same ceiling. Now a Market Run already in your queue means the Librarian doesn't offer another, and it says so at the bottom of the list instead of just going quiet, so you can tell "already on its way" from "stopped working". Thanks to Plasma Eddie for the report.
September 13, 2026
-
📰 The Realm Herald was quoting a sliver of the day as the whole day's City Score.
The Herald is written a little over an hour after the daily rankings close, and it had been reading the new day's running total instead of the day that had just finished — so the score at the top of each story was roughly an hour of work rather than a full day of it, and every "best yet" or "third day running" line was built on that short number. It now quotes the same settled totals the Daily Tops leaderboard posts, alongside the day before for comparison and the real run of past winners, so the story and the leaderboard can no longer disagree about the same board. -
📰 The Herald can finally see which cities produced the most.
That part of its daily briefing had quietly never worked, so the biggest hauls in the realm have been missing from every story since the Herald began. They're back in the mix from tonight.
September 12, 2026
-
👑 Running out of Letters of Credit is much harder to miss now.
Two things were wrong at once. The warning in your hour report fired once a day — so if you hit zero just after it went out, the next twenty-odd reports said nothing, even though you were out of the import pool the whole time. And the AI tip at the bottom of every report had never been told Letters of Credit exist, so it would cheerfully suggest spending a queue slot visiting a landmark while no trade could be routed to you at all. Now: at zero, the warning appears every hour until you top up (a merely-low balance still warns once a day — that one isn't worth nagging about), and the tip knows your balance, so it recommends a Market Run instead of talking past it. If you'd rather not hear it, it now answers to the same Hide reminders switch in/settingsas the other reminder lines — you no longer have to silence your whole hour report to stop one line. -
💤 Your hour report now says what a Rested charge actually boosts.
When your queue is empty, the report reminds you how many charges you've banked — but it only ever mentioned gathering, so a charge looked like it was no use to a crafter. It has always covered crafting too: queue a craft and your next charge gives it the same +50%, exactly as the/queuescreen has said all along. Only the wording was short; nothing about the bonus has changed. Thanks to Jörg for spotting it.
September 10, 2026
-
💬 We can now ask you a follow-up question about your feedback.
Some reports can't be acted on without one more detail only you have — and until now there was no way to ask without closing your item first, so the honest answer sometimes never got written. If a report of yours needs a detail, you'll get a short question by DM; just reply to it and your answer is attached to that report, which goes straight back into the queue. You can see the question and your answer any time in /myfeedback. -
📋 Your queue screen stays current while you're away.
Come back after a few hours and the/queuepanel now shows what's actually in your queue, with buttons that act on it — instead of describing a queue the hourly tick has long since worked through. The craft and hunt screens already kept themselves up to date this way; the queue was the one action screen that didn't, which is exactly what ☃ spotted and reported. It leaves you alone while you're partway through something — reordering your queue, or picking an expedition — and catches up once you're back on the main screen. -
⚙️ "Hide advice" no longer silences your city reminders too.
The short lines that point out something you've unlocked but not spent — a Chamber slot with no shop type picked, unused specialization picks — were bundled under the same switch as the AI tip, so turning off one turned off the other. They're separate now: Hide reminders is its own setting in/settings. Advice is a suggestion; a reminder is a fact about your own city, and you can keep one without the other. Quiet tick and Compact tick still cover both, since neither has anywhere to put the line. Thanks to Jörg for the push.
September 9, 2026
-
🐾 You can keep more than one pet of the same kind.
A lot of them are sociable animals that really shouldn't be living on their own, so a lone gecko was always a slightly sad sight. Buy as many of the same species as you like — each costs full price, each takes its own slot in your home, and each gets its own name, so a pair of dogs can be Waffles and Biscuit rather than one dog with two collars. Your collection numbers any you haven't named yet, and the shop shows how many you already have before you buy another. Everything else — paint, plants, decorations, vehicles — is still one to a customer. Thanks to Jensen for the nudge.