📜 Changelog
What changed in UrbanPact, newest first.
August 12, 2026
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🛒 The restock tip now knows when you've already queued the Supply Run.
It wasn't checking your queue, so it could tell you to go and do something already waiting on your board — and that costs the one line at the bottom of your report. Now a shelf you haven't scheduled anything for comes first, a shelf that's merely running low goes quiet once a run is queued for that city, and a shelf that's actually empty still gets mentioned — because it's earning nothing while it waits, and that shouldn't go unsaid — but it tells you it's already covered instead of asking you to queue another. -
⚠️ The hour-report tip could stay silent about a good your city had completely run out of.
The advisor works out what your city is short of by comparing what you hold against what it burns each tick — but a good you have none of burns nothing, so it dropped off the list entirely and the tip moved on to something else, usually suggesting an export. The result was the worst possible timing: the warning stopped at the exact moment the shortage became total. A good your districts need every tick and you have none of is now the most urgent thing the tip can tell you about, and it says you are completely out rather than "about to run out" — which was never the right thing to read while staring at a zero. -
🛒 The tip at the end of your hour report can now tell you to restock a shop.
If you run shops, a shelf running out is money stopping — and an empty one earns nothing at all while its customers go to whoever is stocked. Your report already listed shelves running low, but the coach at the bottom never mentioned them, so the one line meant to tell you what to do next always talked about something else. It now names the shelf closest to running out and points you at a Supply Run, with an empty shelf always coming first. It sits below the genuinely urgent things — an idle queue, a stalled build, a good your districts are about to run out of — so it speaks up when restocking really is the best use of your next hour, and stays quiet when it isn't. -
🏆 The Trophies shelf in your Estate no longer quotes a gold balance or offers a shop.
Trophies are earned, never bought — no amount of gold buys one — but that screen was still showing your gold above a 🛒 Shop button, and the shop behind it could only ever come up empty. Both are gone. What stays is the line telling you how many your home can display at once, which is the part that was always true. Thanks to Jörg for asking what the number was doing there. -
👑 Your Tycoon rank now shows on your profile.
Reaching Tycoon is the last tier there is, so the word on its own said the same thing for someone who promoted this morning and someone a thousand luxury units past it — while the rank ladder behind it, Trader through Mogul, is the whole of the endgame's visible progression and appeared on no profile at all. It now sits beside your tier on your own/profileand on the showcase card/profileposts in the community chat, so a rank you have climbed is something other players can actually see. Thanks to Jörg for asking for it.
August 11, 2026
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🔦 The Library's one-tap fill no longer pads your queue with work it never recommended.
At Library Level 5 the fill is meant to queue exactly what the Librarian advises. But when your city is in good shape there is little to advise — often just a landmark worth visiting — and the leftover slots were quietly filled with gathers and crafts that appeared nowhere in the advice above the button. It now spends any remaining slots on more visits, and when there are none worth making it leaves those slots empty rather than inventing busywork. An empty slot is yours to spend on whatever you were saving it for. And if the fill queues nothing at all, it now says so plainly instead of claiming your queue was full. -
💡 The tip at the end of your hour report no longer tells you to upgrade a Chamber of Commerce that is already at its top level.
A Chamber at Level 5 hosts all ten kinds of shop, so a city that has zoned all ten is finished with commercial land — but the coach was only ever told that zoning capacity was full, and the one way out of that it knew about was upgrading the Chamber. So the advice for a completed Chamber was to go and buy a level that does not exist, in the single line the report has to spend. It now knows the difference between a Chamber with room left to grow and one that is done, and puts that line on something you can actually act on. The 🏬 Commerce panel had the matching gap the other way round: it correctly stopped offering the upgrade, but then said nothing at all, so the mayor who had built the whole ladder got the one screen with no explanation on it. It now says your Chamber is at its top level and there is nothing left to zone. -
🏛 What you have on display now gets room to breathe on your profile.
Everything decorating your Estate used to be crammed onto one line, which read as a run of icons rather than a collection — the more you'd bought, the less any of it stood out. Your/profilecard, and the showcase card it posts in the community chat, now group your display by kind with a line each: pets, then paint, plants, decorations and vehicles. Nothing changed about what you can own or show — it just finally looks like the showcase it was meant to be.
August 10, 2026
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🏚 The Lodge and your hunt message could quote the same catch at two different pelt counts.
When a trip returns, the 🏹 hunt message names what you bagged and what it's worth in Pelts. The 🏚 At the Lodge list on your hunt panel then quotes that same catch again while it waits for the hour to turn — and for an unusual catch the two could disagree, with the Lodge's figure, and the running total above it, not matching what you'd just been told. The two always agree now, and the total at the top of that list is what actually reaches your city's stockpile. Thanks to Jensen for spotting the mismatch. -
💡 The advice line at the end of your hour report should stop going missing.
Roughly one report in twenty-five was arriving without its 💡 tip — not because there was nothing to say, but because the game gave up waiting for the advice a moment too early and then quietly sent the report without it. Nothing told you it had happened, which is why it went unnoticed for so long. The game now waits long enough, and makes a note for us whenever a tip still doesn't arrive, so we can see it instead of guessing.
August 9, 2026
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🌟 Something remarkable brought back from an expedition now announces itself.
A 🎒 Hunting Expedition ranges over the same wildlife your own hunts do, so a party can come back with something genuinely out of the ordinary. When that happened on a hunt of your own, the game said so — a message of its own, naming what you'd found. On an expedition it didn't: the animal's name appeared only in the ordinary 🆕 New to your Wildlife Passport line of your hour report, in among whatever else the trip happened to bag, so the find of a lifetime read exactly like a hare. Expeditions now send the same announcement your own hunts do, and the find is kept out of that ordinary list so you're never told about it twice in the same breath. Short-supplied trips count too — a reduced expedition can still bring one home. Thanks to Jörg for reporting it.
August 8, 2026
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🏅 Three medal ladders had run out of rungs — Fortune, Renown and Boomtown all go two higher.
A medal is supposed to have something left to chase, and these three didn't: players had already passed the top of 💰 Fortune (gold ever held), the leader of ⭐ Renown was inside the last few percent of its ceiling, and four cities were past the top of 🏘 Boomtown with nowhere left to climb. All three now continue into Obsidian and Mythic. Nothing anyone already earned changed — new rungs only ever sit on top, and if a top rung turns out to be too far away it can come down, never up. -
🦌 The Wildlife Passport line in
/huntstatswas quoting the wrong total.It said your species count out of 42 — the size of the roster before the hunting expansion. There are 78 public species now, so a collector who had found 60 of them read "60/42", which is both wrong and oddly discouraging in two directions at once. It now reads the same live total/wildlifeuses, so the two can never disagree again. -
🔨 The Crafting panel was quoting the wrong Workbench price.
It said a Workbench costs 2,000g at the vendor; the vendor charges 1,500g. The panel now reads the real price straight from the shop, so it can't drift again. -
💬 A batch of messages that could silently never arrive.
Continuing the sweep from earlier today: if a city name, a landmark name, or a player's own Telegram name contained a<or a>, a whole run of messages simply never showed up — the city list, joining a city, founding one, the welcome message, invite links, group linking, the roles panel,/profile,/stats, admin screens, and the city-wide Bingo and Scratch win announcements. Nothing was ever lost; the messages just couldn't be delivered as written, and the game gave you no sign of why. All of them now handle those names properly. Names that contain an&— an ordinary "Mom & Dad" — were caught by the same problem and are fixed too. -
🏛 The little story after a landmark visit is styled again, instead of showing you its markings.
Travel to a Premium Building and a short story about the visit follows your hour report. It's written to carry a touch of emphasis — a bold name over it, a word or two in italics — and lately those had stopped being emphasis and started being punctuation, arriving as literal tags printed in the middle of the sentence. Nothing was wrong with the story itself; it was being handled as though every character in it were plain text, so the parts meant to be read as styling were read out loud instead. They render properly now. Thanks to Jörg and Jensen for reporting it within the same hour. -
🛍 The one-line hour report was leaving your shops out of it entirely.
If you've set your hour report to the short summary, it never mentioned your shops at all: not the ⏳ warning that a shelf has less than a day of stock left, not the ⚠️ alert on the hour a shelf sells out, not even what your shops sold and earned. The full report has carried all three since last week — the short one had simply never been taught them, so a shelf could go from healthy to bare with the report saying nothing at either end. It says all three now, on the same single line and in that order: shelves sold out first, shelves running low next, then what sold and what it brought in. Shop-by-shop detail is unchanged and still lives where it always has — 👑 Tycoon → 🛍 Shops, and the 🛍 Supply Run picker in your queue. -
⚡ Your hour report could arrive with names missing from it.
The city and landmark name fixes of the last few days covered the screens you tap; this one covers the message that arrives on its own. If a name containing a<or a>appeared anywhere in your hourly report, it couldn't be sent as written, and what arrived instead was a stripped-back version with that name gone from it. Everything else was intact and nothing was ever lost from your city or your pockets — but the line naming a place read as though the place had no name. If your own city's name contained one of those characters, this hit every report, every hour, because your city heads the report. It also reached names belonging to other people: a landmark you visited, a city you supplied, a visitor who came to see your Premium Building, and the family names on a finished district. All of them now come through exactly as they were typed. -
📋 The Supply Run line in your queue no longer shows stray characters.
A 🛍 Supply Run headed to a city whose name contained a<or a>printed a run of odd symbols where the name should have been — in the queue section of your hour report, and as literal punctuation in the short one-line version. The name now appears as typed in both. -
✏️ The second tap on a city rename no longer claims it worked.
Tapping ✅ Confirm twice showed "Already done — see the message above." That reads as the rename succeeded, and it isn't always what happened: the first tap can still stop on something — the treasury being spent elsewhere in the same moment, or the rename being cancelled from another device — and the message it points you at would then say so while the note over it said the opposite. It now says the rename has already been resolved and to read the result above, which is the one thing the second tap can actually know.
August 7, 2026
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🏛 The whole City panel could go dark, on every tab.
Following the two fixes below, we went looking for anywhere else a city, building or district name could break a screen rather than waiting for it to be reported — and found the biggest one: if a city's name contained a<or a>, /city itself showed nothing at all, on all five tabs, for anyone who opened it. Overview, Buildings, Districts, Shops and Roles all share the same heading, so a single name took out the lot. That's fixed, along with the Building Stats, Residential Districts, Reserve floor and Commerce screens. Every panel in the game has now been checked against names like these, and names render exactly as they were typed. -
✏️ Tapping Confirm twice on a city rename no longer tells you the rename never happened.
Confirming a new city name takes a moment, and tapping the green ✅ Confirm button again while you're waiting used to answer with "❌ No city rename in progress" — written straight over the "✅ City renamed to…" line that had just appeared. The rename had gone through perfectly; the second tap simply arrived after the first had finished with it, and then said so in the most alarming way available. The extra tap now shows a small note saying it's already done and leaves your message exactly as it was, so what you're left looking at is the real outcome. The same fix closes something you couldn't see: a mayor with enough treasury for two renames could be charged for both. One confirmed rename costs 500💸, once, however many times the button gets pressed. Thanks to Jörg for reporting the confusing message. -
🌟 The website has stopped giving away how many secret discoveries there are.
Your Wildlife Passport on the website headed its 🌟 Secret discoveries section with your count and a total — the only place in the game that did. In/wildlifeand on your profile it has always shown just how many you've found, and that is deliberate: how many are out there is meant to be something you find out by finding them, not something you read off a page. That total was also a fixed number that had been sitting there unchanged for a long time, so it had gone out of date on top of everything else — one passport was reading an impossible 4/3. The section now says how many you have found and nothing more. Nothing about anyone's discoveries changed. Thanks to Jörg for spotting it. -
📋 The Queue and Masterwork buttons could do nothing at all — and it might not have been your doing.
Same root as the Premium Buildings fix below, but with a sting in it: a city name containing a<or a>didn't only break panels for that city's own members. Because your queue names the city a 🛍 Supply Run is headed to, and the hour report lists your queue, someone else's city name could sit inside your panel and make it unsendable — so tapping 📋 Queue or ⚒️ Masterwork produced silence, with nothing to suggest the cause was in another city entirely. Both panels now handle those names properly, wherever the name comes from, and they render as typed. Thanks to Jörg and Mark for reporting the two halves within hours of each other. -
🏛 Some cities couldn't be visited at all, and the button gave you nothing to go on.
If a city's name — or the name someone had given one of its landmarks — contained a<or a>, tapping that city in the 🏛 Premium Buildings panel did precisely nothing: no error, no message, the screen just sat there. The city listed normally on the way in, which made it look like the tap itself was being ignored. It wasn't your queue, your tier or the city's stock — those names were being passed through in a way that made the whole screen unsendable, so it was quietly thrown away instead of shown. They're handled properly now and every city opens, with names appearing exactly as they were typed. Thanks to Jensen for the report, and for correctly guessing the cause.
August 6, 2026
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🖼 Or fly a picture of your own.
If none of the 36 crests suit your city, you can send your own photo instead — in the crest panel, tap 🖼 Upload your own picture and send it as your next message. Every picture is looked at by a person before it appears anywhere: while it's waiting your city carries on flying whatever it had, nothing changes until it's approved, and you'll hear back either way. It's trimmed to a square, so put what matters in the middle. Once you've had one approved you can switch between it and a crest whenever you like without losing either, or delete it for good. Same two people as crests — the mayor or the minister of treasury — and it's free. -
🛡 Your city can fly a crest now.
Pick from 36 badges — a domed city hall, a construction crane, a harbor, a lighthouse, a castle — sorted into six sets: Civic, Skyline, Industry, Trade, Nature and Culture. Open it from your city panel with 🛡 City Crest. Anyone in the city can look, so you can always see which one your city flies, and the mayor or the minister of treasury can change it. It's free, it takes effect straight away, and you can change your mind as often as you like. Once you've picked one it appears beside your city's name on its page on the website, next to your city in the rankings and on the Top Cities cards on the front page, and in the game whenever someone opens your city or travels to it. Not keen on pictures in your chat? Settings → 🛡 Hide city crests turns them off for you alone — crests still show on the website. Thanks to ☃ for the idea, including the suggestion that there be a way to switch them off. -
✅ Every way of sending feedback now confirms it the same way.
There are five routes into the suggestion box — typing/feedback, replying to a message with it, replying to the bot in your DMs with a plain note, or sending a screenshot — and they all say "saved", but not all of them looked like it./feedbackanswered with a green ✅ while the others used a small plain ✓, so the same act came back looking more definite or less depending on which route you happened to take. They all use the ✅ now. What each one says is still tailored to how you sent it: the reply route still points out the shortcut and still carries its ↩️ Undo button, and a screenshot still comes back with its number. Thanks to ☃ for the report. -
🔦 The Library panel now says what its first three levels are for.
"What the Library gives you" listed Level 4 and Level 5 and nothing else, so anyone reading down it was left wondering what had happened to Levels 1, 2 and 3. Nothing had: those levels pay reputation, which the panel was already telling you a couple of lines higher up — it just never joined the two halves together. The list now opens with the reputation rung, so all five levels are accounted for in the same place: Levels 1–3 pay (each level adds to the hourly reputation every active member earns, and it keeps climbing at Levels 4 and 5), Level 4 acts, Level 5 advises. Nothing about the building changed. Thanks to ☃ for asking. -
🔦 Back out of the Library and you land where you came from.
The Library panel can be opened from two places — your city's Overview, and the 🔦 button on your queue — but its Back button only ever knew about one of them, so opening the Library from your queue and tapping ◀ Back to city dropped you on the Cities screen you'd never been on, with your queue two taps away again. The button now remembers which way you came in: from the queue it reads ◀ Back to queue and takes you straight back there, and from your city it's unchanged. Refreshing the panel keeps track too, and so does taking one of the Librarian's suggestions — work down all five and Back still points home. Thanks to ☃ for the report. -
🛍 Your hour report no longer warns that a shelf is running low in the same breath as telling you that you just restocked it.
If a Supply Run delivered this hour, the report could announce the delivery — "1,263 units delivered to your 3 shops" — and then, a few lines further down, warn that one of those very shelves was running low. Nothing was wrong with the delivery or the shelf: the warning is worked out earlier in the hour than the delivery lands, so it was describing the shelf as it stood before your units arrived. It now takes the delivery into account. A shelf you've genuinely filled up goes quiet, and one that's still thin after a partial restock keeps its warning — with the "about N hours of stock" figure counting the stock that's actually on the shelf now, not what was there before your run.
August 5, 2026
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🧹 Emptying your hunt queue is one tap now, and your hunter in the field keeps going.
Queued a run of long trips and then changed your mind about where to send them? Clearing them meant tapping the 🚫 buttons one at a time — and because removing a hunt slides the ones behind it up, the whole row shuffled between every tap, so the button you were aiming at next had already moved. Worse, when a Reserve trip got refused for setting out after your invitation ran out, the game's own advice was to go and do exactly that by hand. The hunt panel now has the 🧹 Clear queue (keep current) button the workbench crafting queue has always had — the same button, in the same place, doing the same thing: it drops every trip waiting in line in one go. The hunt that's currently out is never touched, so your hunter finishes the trip and comes home with the catch and nothing you've already waited for is lost. It only appears when there's actually something behind the current trip, and since hunts cost nothing to queue, 📋 Fill puts a whole new queue back in a single tap. Thanks to Jörg for asking for it. -
⚓ A Market Run can now fill your whole Letter-of-Credit allowance in one go.
The picker offered 1, 5 or 10 at a time — but your ceiling starts at 25 and climbs to 65 at Mogul, so topping up from empty meant queueing three, four, even seven separate runs, each one eating a queue slot that could have been a gather or a craft. The cost was never the gold; it was the queue. There's now an ⚓ Max button on the Market Run picker, in both/tycoonand/queue, that buys everything you have room for in a single action — and it tells you exactly how many credits that is and what they'll cost before you tap, so there's no guessing. One run, one slot, whatever the size. The old 1 / 5 / 10 buttons are still there for when you'd rather spend gradually, and the button quietly disappears when you're already at your ceiling with nothing to buy. -
💰 Your gold statement was emptiest for whoever had the most going on — and there's now an ⚡ Hour by hour view behind it.
/goldreached back a fixed number of entries in our records, and every hour writes one entry per shop you own. So the more shops you ran, the less history the statement could show you: a busy shopkeeper's whole statement was reaching back barely two hours, folding both of them into one line, and reading — in its entirety — "⚡ +1,486g · 2 hour reports". Every purchase you might have opened it to find was already off the end, and ⬇️ Show more couldn't reach it either. The statement now counts movements instead: one hour is one movement, one thing you bought is one movement, so it covers the same stretch of your history whether you run twenty shops or none. The same statement now opens on nearly a day of history with every card, crate and purchase in it. And the new ⚡ Hour by hour button opens what those folded hour lines were hiding — each hour in turn, broken down by where the gold actually came from (🏪 Shop sales +507g · 18× · 💰 Wages +211g · 🏦 Bank dividend +22g), with your shop sales totalled and counted rather than listed one by one. Thanks to Jörg for asking for the hourly reports separately, or in more detail — it turned out to be both. -
✍️ A name you type has to fit on one line now.
Names could contain line breaks, and one that did tore apart every panel it appeared in: a city named with a dot, a dozen blank lines and another dot rendered its/cityheader as a lone🏛 ., a screenful of nothing, and then the rest of the heading stranded at the bottom. The real problem was what you couldn't see — a panel can only be so long before the end of it is cut off, so a name padded out with enough blank lines quietly shoved the treasury, the score and the building list off the bottom. Line breaks, tabs and the other invisible characters that do the same thing are now refused when you type the name, with a note saying why, and it applies everywhere you name something yourself — your city, your buildings, your districts and your pets. Spaces, punctuation, accents and emoji are all still fine, and names already in use are left exactly as they are. Thanks to Jörg for spotting the third hole in that gate after finding the first two. -
✨ The "Bonus yield!" line on a finished craft was under-selling itself — your stockpile was always right.
A while back, crafting at Town Hall 4 and 5 got a boost: the same craft with the same tool started delivering half again as much at Level 4, and twice as much at Level 5. The total added to your city's stockpile has always included that boost. The "✨ Bonus yield! Your tool produced an extra N" line underneath it did not — it was still quoting the pre-boost figure, so at Town Hall 5 it named half the bonus units your tool had actually just banked, and at Town Hall 4 it was a third short. Nothing was ever missing from your stockpile; if you added the numbers up and they came out wrong, the line was wrong and you were right. It now names the real figure. Thanks to Vik for doing the arithmetic and asking why the number looked like it had gone backwards. -
🛍 The Shops tab now explains why you can have more shops than trades.
It opens with "🎯 Trades: 2 of 4" and then lists your shops right underneath — so if you hold two trades and three shops, the two numbers sat next to each other looking like they disagreed, with nothing on the screen to say they count different things. Nothing was ever wrong with anyone's account: a trade is a good you're licensed to sell, a shop is one storefront selling it, and you may hold one shop of a type per city — so a single trade opened in three towns is three shops. That's the whole point of a portfolio, and the panel now says so in a line under the count. Thanks to Vik for saying it looked confusing.