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Earn Prize Crates from everything you do, cash them into Bingo Balls, and gamble a card up the prize ladder toward Blackout.
Bingo runs on two things you collect just by playing the game: Prize Crates and Bingo Balls.
Crates drop from your everyday activity — you don't have to go looking for them. Open them with /crates; each one pays a little gold (10–40g) and, more importantly, 1–3 Bingo Balls.
| Where crates drop | Chance |
|---|---|
| Each queued action that fires (gather, craft, work-away) | ~15% per action |
| Hunting trips | Scales with trip length — about 9% for a short trip up to ~21% for a long one (the same rate per hour, so no trip length is a trap) |
| Workbench crafts | ~7% per craft (a rushed craft counts for its shortened time) |
| Scratch tickets | 10% flat per scratch |
| Earning a medal | Guaranteed 🎁 |
📦 You'll see a note in your hour report, hunt result, or craft summary whenever a crate drops, and your unopened count shows up on /menu and /profile. Idle auto-gathering never drops a crate — crates reward active play.
Balls are the fuel you feed a card to daub its numbers. You get them two ways:
🎱 Your ball stash holds up to 1,000 — you'll essentially never fill it just from the free hourly ball, so bank away. Balls from opening crates and winning cards always bank in full.
Your banked ball count shows on /profile, on the /bingo panel (whether or not you have a card in play), and on /stats.
Open /bingo to play. You need to be Citizen tier or higher, your city needs a Trading Post, and a card costs 500g. You can only have one card in play at a time, and each card lasts 48 hours before it expires.
A card is the classic 5×5 Bingo grid, with a free space in the middle. That middle square is already yours — it counts toward every pattern, so it shows as filled from the moment you buy the card, and any line running through the middle only needs its other four squares to win.
Numbers get daubed (marked off) two ways:
Cards win in three tiers, each bigger than the last:
| Tier | Pattern |
|---|---|
| 🎯 Line | Any complete row, column, or diagonal |
| 📐 Four Corners | All four corner squares |
| ⬛ Blackout | Every single square daubed |
Because a card outlives your ball supply if you feed it, most cards can reach Blackout if you draw enough balls — the interesting decision is whether to lock in an earlier win or gamble on for a bigger one. That's Take or Ride.
↑ Back to topWhen your card completes a tier, it pauses and asks you one question:
🎰 Take — claim this tier's prize now and end the card. Ride — give up this tier and keep drawing to chase the next one up.
Riding is a real gamble. Once you ride past a tier, you've forfeited it — you're now committed to reaching the next one. Blackout is the top, so it can never be ridden.
If you always chase Blackout anyway, there's a setting to skip the prompt entirely. Turn on "always let it ride" in /settings and every new card auto-rides through every tier straight for Blackout — no pauses, no tapping.
⚠️ High-roller mode. It carries the exact same risk as riding by hand: if a card runs out of time before reaching Blackout, you forfeit any lower win you'd passed. It's off by default — turn it on only if you want the gamble. If you switch it on while a card is already paused on a win, we'll ask you to confirm first, since that immediately puts the reached prize on the line.
Each win becomes an unopened container you crack open from the /bingo panel. Bigger tiers pay more gold, more balls, and — for Four Corners and Blackout — a haul of crafted and luxury goods deposited straight into your home city's stockpile.
| Tier | Container | Gold | Balls | City materials |
|---|---|---|---|---|
| 🎯 Line | 👛 Prize Pouch | 650g | 3 | — |
| 📐 Four Corners | 🧰 Prize Chest | 1,500g | 6 | 12 Tier 2 + 2 Tier 3 goods |
| ⬛ Blackout | 🏛 Prize Vault | 3,000g | 10 | 30 Tier 2 + 5 Tier 3 goods |
💡 The prize ladder climbs on purpose: balls are a time-currency, so a higher tier costs more ball-hours and pays out more. You can't turn a profit on Bingo without putting in active time — idle-riding it loses money.
🎉 Cheer your city-mates. When someone in your city hits a Chest or Vault, everyone gets the good news — and you can tap 👍 / ❤️ / 🎉 right on the announcement to cheer them on. The winner gets a little note that you were happy for them. It's purely for the good vibes — no prizes, nothing to farm.
Bingo wins aren't the only place those buttons turn up. You'll also find them when someone is promoted to a new tier, when a new city is founded, and when a city-mate's scratch ticket stocks the stockpile — anywhere the game is announcing that a particular person did something good. Announcements about the city itself, like a finished building, don't carry them: there'd be nobody to send the note to.
Playing earns you medals toward your collection — a one-time medal for your first Blackout, plus leveled medals that climb as you rack up total wins, Four-Corners-and-up wins, and lifetime balls drawn.