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🏪 The Vendor

Everything the Trading Post sells, shelf by shelf — and what each thing actually does.

How the vendor works

Your city's Trading Post is the shop. Open it in the bot with /vendor. Every level you add to the Trading Post opens another shelf, and the shelves stay open forever once unlocked.

The panel in Telegram keeps one short line per item so it stays readable on a phone — this page is the long version. Everything here is what the vendor is selling right now; prices come straight from the live game.

💰 Tools and consumables are bought with your personal Gold — the wages you earn each hour. 💸 Luxury goods are bought with the city Treasury, and only the Mayor or the Minister of Treasury can spend it. The two never mix.

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Level 1 — Tools Trading Post Lv1

Tools are permanent. You buy each one once, and it levels up on its own as you use it — a tool you gather or craft with every day quietly becomes better at the job. Tools reach Level 5 on their own; the Master's Charter raises that ceiling to 10.

Some tools improve how much you bring back from a gather. Others are the thing that lets you craft a recipe at all — you cannot make Planks without an Axe, or Furnishings without a Chisel. The Resources & Crafting page explains tool XP and leveling in depth.

🪣Shovel450💰

Improves Clay gather amount. Use at the Workbench to craft Bricks from Clay.

🪓Axe600💰

Improves Timber gather amount. Use at the Workbench to craft Planks from Timber.

🌾Scythe600💰

Improves Grain and Fiber gather amounts. Use at the Workbench to craft Rope from Fiber.

🧤Tanning Rack600💰

Craft Pelts into Leather at the Workbench. Higher levels give a chance of double Leather output.

🔒 On the shelf once your city has a Hunter's Lodge.

🏹Bow800💰

Your hunting tool. Higher levels improve the odds of finding larger game.

🔒 On the shelf once your city has a Hunter's Lodge.

⚒️Pickaxe900💰

Improves Stone, Iron Ore, and Coal gather amounts.

🪚Workbench1,500💰

Your crafting station — needed once your city is ready to tackle Level 2 building upgrades. Higher levels add queue slots and reduce craft time.

🔥Crucible2,000💰

Use at the Workbench to smelt Iron, Steel, and Charcoal from Coal and ore.

✂️Chisel2,500💰

Required to craft Furnishings. Shapes planks and leather into finished furniture — work a furnace was never meant to do.

🔒 On the shelf once your city has a Craftworks.

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Level 2 — Consumables Trading Post Lv2

Consumables are one-shot boosts. Some apply the moment you buy them; others sit in your inventory until you activate them, so you can buy a few and spend them when it matters. None of them are required to play — they buy you tempo, not power.

💤Rested Potion200💰

Grants 3 rested charges — each boosts your next gather by +50%.

Queue Boost300💰

Expands your action queue by 2 extra slots for 24 ticks.

👷Hired Help500💰

Stored in your inventory. Activate for +5 crafting queue slots for 2 hours — activating again extends the time, not the slots.

🔒 Needs a Workbench at Level 5 or higher.

🐕Hunting Party500💰

Adds 5 hunt-queue slots for 2 hours so you can line up more hunts at once. Stored in your inventory — activate it from 🏹 Hunt when you're ready. Activating again extends the timer.

🔒 On the shelf once your city has a Hunter's Lodge.

Rush Token500💰

2-hour boost: all crafts run 50% faster. Affects active crafts immediately.

🎪Gamekeeper's Party750💰

Adds 5 hunt-queue slots for 6 hours — three times the window of a Hunting Party. Stored in your inventory; activate it from 🏹 Hunt when you are ready. Activating again extends the timer rather than resetting it, and it stacks with a Hunting Party already running.

🔒 On the shelf once your city has a Hunter's Lodge at Level 4.

🌙Second Shift1,500💰

Stored in your inventory. Activate for +10 crafting queue slots for 6 hours — activating again extends the time, not the slots. It does not make crafts finish faster: the workbench still finishes one at a time, so what you gain is a queue you can load up and walk away from.

🔒 Needs a Workbench at Level 10 or higher.

🎩Mr. Crane's Invitation2,000💰

Twelve hours on Mr. Crane's private estate, where the game is not on any map and some of it should not exist at all. Stored in your inventory — activate it from 🏹 Hunt when you are ready, and the clock only starts then. Activating another extends the time rather than resetting it.

⏱ Timed boosts stack by extending the clock, not by running twice — redeeming another while one is active adds to the timer. Rush Tokens are the exception: you can hold several, but only one speed boost runs at a time.

🎟 Buying is not the same as starting. Everything with a clock on it goes into your inventory first and only starts when you redeem it — from the panel it belongs to, or with /use <item>. So you can stock up cheaply now and spend it on an evening when you are actually around to play, instead of watching a window drain while you sleep.

🪑 Extra slots are runway, not speed. Your workbench finishes one craft at a time whatever else is queued behind it, and hunts run one after another too. So more slots never means more finished per hour — it means you can load the queue up and walk away for longer before coming back to refill it. That is the whole thing you are buying, and it is worth saying plainly so nobody spends 1,500g expecting output.

🌙 The two deep boosts — Second Shift and Gamekeeper's Party — are the same idea with a much longer window, and they cost half as much per slot-hour as the cheap ones. In exchange they sit behind a higher requirement, so the cheaper pair stays the sensible buy until you get there.

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Level 3 — Luxury Goods Trading Post Lv3

At Level 3 the vendor will sell your city rare goods for 500💸 Treasury each — paid from the city's shared fund, so only the Mayor or the Minister of Treasury can buy them. They exist to unblock specialty and Industrial-era construction when your city needs a luxury it cannot yet make.

💎 Diamonds 🪡 Silk 🏛 Marble 🌶 Spices 🪟 Glass 🎨 Dyes 💥 Gunpowder 💚 Jade 🍷 Fine Wine 🖼 Tapestry

🏛 This shelf closes when you build a Customs House. That is a promotion, not a punishment: from then on your specialty buildings produce luxury goods every tick, which is cheaper than buying them and gives you something to trade. See Trade & Endgame.

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Level 4 — The Master's Charter & big game Trading Post Lv4

Level 4 arrives with the Industrial Era, and it puts two things on the counter that change how you play rather than how fast you play.

📜Master's Charter50,000💰

One-time and permanent. Raises your personal tool cap from Level 5 to Level 10, and lets you lease any city's Masterwork for high-volume crafting — for life.

💡 The Charter buys the ceiling. The levels themselves are still earned by using the tool.

🎯Crossbow3,500💰

Big-game hunting tool. Unlocks a heavier class of prey — big game — at every hunting ground. Long hunts, one trophy each. Higher levels land heavier, rarer catches.

🔒 On the shelf once your city has a Hunter's Lodge.

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Level 5 — A permanent queue slot Trading Post Lv5

The deepest thing on the counter, and the most expensive purchase in the game. A Level 5 Trading Post will sell you one more slot on your action queue — permanently. It is yours for good, at any tier, and it can never be taken back.

Be clear about what this buys, because it is easy to misread. Your queue runs one action every hour no matter how deep it is, so an extra slot does not let you do more in a day. What it buys is time away: one more hour your queue keeps working before it runs dry. If you check in twice a day and keep finding your queue empty with hours to spare, this is the fix. If you are online often enough to keep it topped up anyway, it will do nothing for you at all.

There are 3 to be sold, ever, and each one costs more than the last:

These are deliberately enormous — the last one is months of a busy player's entire income, and it is meant to be something the very top of the game still has to save for. Nothing else is gated behind it, and no part of the game expects you to own one.

You can also get +2 slots for a day from a Queue Boost for 300💰, any time, as often as you like. That is much better value if you just want breathing room this weekend; the permanent slot is for never thinking about it again.

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Always on the counter

Two things need no Trading Post level beyond the shop itself.

🎟Scratch Tickets50💰 and up

Try your luck — a scratch ticket can pay out gold or city resources. Cheap enough to be a habit, never enough to be a strategy.

Your Trading Post stocks a bigger ticket at every level: the Scratch Ticket at 50💰, then one 50💰 dearer per level, up to the Obsidian Ticket at 250💰. Every prize scales with the price — a ticket that costs four times as much pays four times as much — and your chances are deliberately the same on all of them, so you are never wrong to keep buying the cheapest one. Resource prizes scale with something else too: your own city's output. A resource win is measured against what a producer at your Town Hall level makes in an hour, so an industrial city wins an industrial haul rather than the handful that suited a starting town. What a dearer ticket buys is prizes the cheap one cannot contain at all: from the Silver Ticket up, a ticket can hide a Prize Crate; from the Gold Ticket up, luxury goods turn up three times as often; and the top two tickets each carry a vault prize that appears on no cheaper ticket — the Obsidian Ticket’s runs to five figures. The trade is honest: on the dearest tickets the everyday wins pay a little less, and the ceiling is far higher. The 50💰 ticket is always on the counter, wherever you live. Buy from the vendor, or straight from /scratch (add the price, e.g. /scratch 150). Every ticket also has a one-tap command named after its price — /scratch_50 through /scratch_250 — and it is printed on the vendor shelf and at the bottom of every result, so buying another is always one tap away.

🎴Bingo Card500💰

Complete a pattern with the balls you earn each hour to win gold and materials. Play it with /bingo.

Full rules: Bingo & Prize Crates.

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