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🏹 Hunting & Expeditions

Camping, the Hunter’s Lodge, bows and crossbows, and mounting an expedition.

Hunting & Expeditions

Camping mode — /gocamping

Already in a city but never finished your wilderness medals? Use /gocamping to head back out for a solo camping trip. It costs 300 gold and lets you work through any of the five wilderness medals you missed, without leaving your city.

The bot shows a confirmation prompt before charging you. Your starting camp tier is carried over from your Estate track — if you've already upgraded to Cabin with gold, you'll start camping at Cabin, not Tent.

While camping:

When you're done, tap 🏙 Return to City in the camp panel. Any resources you gathered convert to gold and your camp is packed up. The "Civilized" medal is awarded at this point if you hadn't already earned it. Your camp housing tier is saved — if you come back for another trip, you pick up where you left off.

💡 Camp housing and your city Estate track are separate ladders. Reaching Cottage at camp doesn't change your city home — that's upgraded with gold via /estate. Your camp Cottage waits at the campsite for your next trip. (Only players who start their journey in the wilderness bring their home with them when they join their first city.)

💡 If your housing is already at Cottage, the confirmation prompt will warn you that the two housing upgrade medals (Roughing It, Off the Grid) can't be earned from Cottage — they require upgrading in the wilderness. You'll be offered the option to reset to Tent if you want all five.

💡 /gocamping is only available if you still have at least one wilderness medal left to earn; once all five are complete, the command is blocked. (Hunting is separate — it's always available via the 🏹 Hunt button once your city has a Hunter's Lodge, no camping trip required. See below.)

Hunting mode — Hunter's Lodge

Once your city builds a Hunter's Lodge (requires Town Hall 2) and you own a Bow, a 🏹 Hunt button appears in your navigation menu. Tap it to start a free hunting trip alongside your city work — wages and your queue keep running. A Bow is required to hunt — pick one up at /vendor for 800g once the Lodge is built.

Every gather and craft button tells you what it will bring. The figures on the /queue buttons — like 🪵 Timber · 10.1k — are what that action will actually deposit, not an estimate. Worth knowing what drives them: once a producer building reaches Level 4, a gather stops being a small fixed amount and becomes a multiple of that building's hourly output, scaling with your tool's level. That means a single gather can be worth two or more hours of the building that makes it — and it also means a neglected tool quietly halves the yield on every resource it covers, which the numbers on the buttons will show you at a glance.

Long trips come back with a story. A Big Game (crossbow) hunt, or any catch worth remarking on with either weapon — your heaviest ever, a rarely-seen animal, or something stranger — returns with a written line about the trip alongside the result. Quick bow hunts stay short and stay out of your way. If you keep Quiet hunting on, you'll get one with the last hunt of a batch, which is the message you already receive.

Choose your hunting ground. The panel lists hunting grounds from the gentle Outskirts to the untamed Wild Country and beyond. Each ground opens at a particular Lodge level, and locked grounds show you the level you need — farther grounds take longer to reach but hold bigger, more valuable game (each quick hunt bags one animal; a heavier one pays more pelts).

Your last Lodge upgrade is the big one. Levels 1 to 4 each open a single new ground, but Level 5 opens four at once — the Wild Country plus three distinct biomes. They pay exactly the same and take the same time; what differs is the animals living in each, so the reward for finishing your Lodge is four fresh rosters for your Wildlife Passport rather than a better place to farm.

GroundTrip time (🏹 Bow)Unlocks atHunt slots
🌿 The Outskirts5 minLodge 13
🌾 The Meadowlands6 minLodge 24
🌲 The Deep Forest8 minLodge 35
⛰ The Highlands12 minLodge 46
🦬 The Wild Country15 minLodge 58
🪷 The Fenlands15 minLodge 58
❄️ The Frostreach15 minLodge 58
🌵 The Barrens15 minLodge 58

A 🎯 Crossbow's Big Game trips run much longer than the Bow times above (roughly half an hour and up), for heavier trophy prey — see Resources & Crafting for the Crossbow.

Tap a ground to send out a party, or 📋 Fill to load every open slot with that ground. Queued too many, or picked the wrong ground? Each queued hunt gets its own 🚫 delete button below the grounds — tap it to remove that hunt and free the slot, just like the workbench crafting queue. The hunts behind it slide up to fill the gap. When a hunt completes, the bot DMs you what you caught and its weight. The game is delivered to the Lodge and processed into Pelts at the next hourly tick — you won't see the pelts in your city stockpile until after the hour.

The "🏚 At the Lodge" list is your whole city's, not just yours. Everything waiting to be dressed rests in one place — your hunts, your fellow citizens' trips, and the Lodge's own auto-hunt parties — and the pelts go to the shared stockpile. So don't be surprised to find animals there you never met. Your Wildlife Passport works the other way: it records only what you personally bagged with a Bow or Crossbow (expeditions you mounted count too), which is why a full Lodge list can leave your passport untouched.

Pelts are a steady wage. Every ground earns pelts at the same rate per hour — a farther ground takes longer per trip but brings back proportionally more, so no ground out-farms another. What farther grounds give you is bigger trophies (your biggest-catch record), the rarest-animal medal, and fewer taps for the same pelts. (A single big catch still pays more pelts than a single small one — it's only flat per hour.)

Your Bow levels up with every hunt, and the levels pay. A higher Bow level leans your catch toward the heavy end of whatever animal you land — and since pelts are paid by weight, that means more pelts per trip. What your Bow level does not change is which species you can meet: that's decided by the ground you pick.

💡 Pelts → Leather: Pelts collected from hunts can be crafted into Leather (Tier 2) on the workbench using a Tanning Rack (2 Pelts → 1 Leather). Both the Bow and the Tanning Rack appear in /vendor once your city has a Hunter's Lodge. The Tanning Rack has a chance to produce double output — 15% per tool level — so a Level 5 Tanning Rack gives you a 75% chance of getting 2 Leather from a single craft.

Hunting Expeditions — in /queue

Once your city's Hunter's Lodge reaches Level 3, a new 🎒 Mount Expedition button appears in your /queue menu. Where a quick hunt is a few minutes, an expedition is a full day-long hunt that brings back a much bigger pelt haul. To send one out you provide supplies: a fixed bundle of raw materials (mostly timber and stone, plus a few other staples) drawn from the city's shared stores — what a hunting party needs to stay out in the field.

A full party gets through a lot of supplies, so an expedition costs far more raw material than a quick hunt — but it comes home with a big haul of pelts, which your Tanning Rack turns into the leather your builds need. Pick a ground (up to your Lodge level): nearer grounds bag many small animals, farther grounds fewer but bigger, rarer game — and a farther ground also brings home more pelts on average (roughly 30 / 33 / 42 / 49 for grounds 1–4), so distance is a genuine spend-more-get-more choice. The picker shows an estimated pelt range and exactly which supplies each ground will draw before you commit — expect a wide spread, not a tight one: your party might bag a run of small game or get lucky with something huge, so a single trip can land well outside the average. The catch goes to the Lodge and is dressed into pelts on the next tick, same as any hunt.

An expedition costs one main-queue slot and resolves on the next tick. Short on supplies? It still goes out as a smaller trip — but an under-supplied trip earns no trophies or rare-animal medal credit (those need a full expedition). Casual hunting via 🏹 Hunt is unchanged — expeditions are an extra, bulk path.

Because supplies come out of the shared city stores, any citizen's expedition appears on the mayor's hour report — naming who went and exactly which supplies it drew — so the mayor can always see the stockpile drawing down.

🐾 No animals were harmed in the development, testing, or execution of this game. Every creature here is a friendly bundle of pixels that trots home for dinner after the hunt.

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