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Quests, quest slots, wilderness housing, and how to leave when you are ready.
Quests are timed expeditions that gather resources. You send yourself out, come back with materials, and queue up the next run. There are four locations unlocked as your housing improves:
| Location | Duration | Unlocked by | Always brings back |
|---|---|---|---|
| 🌲 The Treeline | 3 minutes | Tent (default) | 🪵 Timber, 🪨 Stone, 🔩 Iron Ore |
| 🧵 The Old Fields | 4 minutes | Shack | Timber, Stone, Iron Ore, 🧵 Fiber |
| ⛏ The Coal Hollow | 5 minutes | Cabin | the above, plus 🌾 Grain and ⛏ Coal |
| 🏞 The Riverbank | 6 minutes | Cottage | the above, plus 🏺 Clay |
Each location's button in /camp carries that location's icon, and a quest button never wears the icon of a resource it can't reliably bring home. Grain and Coal are guaranteed only at the Coal Hollow (the 5-minute run) — shorter runs may turn up a little as a lucky bonus drop, but never reliably.
Longer quests guarantee higher-tier resource outputs. But once you've unlocked a location, you can still send yourself to shorter quests — they have a chance to return higher-tier resources as bonus drops, just not guaranteed. Use shorter quests to keep your queue full while still having a shot at rarer materials.
🎲 Bonus drops: resources one tier above the quest's native level have a 40% chance to appear; two tiers above is 20%; three tiers is 10%.
You can queue multiple quests at once — they run back-to-back automatically. The number of slots you have depends on your housing tier:
| Housing | Quest slots |
|---|---|
| ⛺ Tent | 3 |
| 🏚 Shack | 5 |
| 🛖 Cabin | 7 |
| 🏡 Cottage | 10 |
Tap a quest location button in /camp to add one quest, or use the Fill Slots button to queue as many of that type as your remaining slots allow. The camp panel hides quest buttons once all slots are full — keep it topped up to gather efficiently. Use the 🔄 Refresh button at any time to update the panel and see completed quests.
Your wilderness housing tiers up from Tent through Shack, Cabin, and Cottage. Each upgrade costs resources you can already gather at your current tier and unlocks the next quest location plus more queue slots. The /camp panel always shows your exact progress toward the next upgrade.
| Upgrade | Resources needed | Unlocks |
|---|---|---|
| ⛺ Tent → 🏚 Shack | Timber ×20, Stone ×15 | Old Fields (4 min), Fiber |
| 🏚 Shack → 🛖 Cabin | Timber ×50, Stone ×45, Iron Ore ×35, Fiber ×25 | Coal Hollow (5 min), Grain, Coal |
| 🛖 Cabin → 🏡 Cottage | Timber ×300, Stone ×280, Iron Ore ×220, Fiber ×160, Grain ×150, Coal ×100 | Riverbank (6 min), Clay, 10 quest slots |
Notice the pattern: each upgrade only costs resources you can already gather at that tier. Fiber comes from Shack-level quests, so it's needed for the Cabin upgrade (not before). Grain and Coal come from Cabin-level quests, so they're needed for the Cottage upgrade (not before). No circular dependencies.
The Upgrade Housing button appears in /camp whenever you have enough resources for the next tier. Tap it to upgrade immediately — you'll receive a short message describing your new digs.
⏱ You don't need to rush to Cottage before leaving. You can join a real city at any point — your housing tier carries over and you hit the ground running.
Five one-time achievements are unlockable during the wilderness phase — each earns reputation and is announced by the bot when you hit it:
By default the wilderness is already quiet — your Camp panel updates silently as quests complete, and the bot only pings you when your quest queue runs down to its last quest or empties (your cue to send your camp out again). Prefer total silence? Turn on Quiet Wilderness in /settings — it suppresses even that drain notification, so no wilderness DM ever fires; the panel still shows your latest progress whenever you open it.
When you're ready to join civilization, use /join to join an existing city or /found to start one. Two things happen automatically:
There's no bus ticket fee when leaving the wilderness — that only applies when switching between real cities.
🔗 Got an invite link from a friend? Players who join via a city invite link (/start inv_...) skip the wilderness entirely and land directly in that city.