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Queue slots, gathering, idle actions, and how the queue drains.
Your queue is a list of actions that fire one per tick, in order. Higher tiers unlock more queue slots, letting you plan further ahead.
| Tier | Queue slots | Planning horizon |
|---|---|---|
| Settler | 6 | 6 hours ahead |
| Citizen | 7 | 7 hours ahead |
| Developer | 8 | 8 hours ahead |
| Entrepreneur | 9 | 9 hours ahead |
| Tycoon | 10 | 10 hours ahead |
Two things add slots on top of the table above, and neither is ever taken back.
The first you buy: the Trading Post sells up to three permanent slots for personal gold, escalating steeply in price. The second your city earns for you. Once a city has finished its entire core research, its Library can take on Scheduling — a two-level branch that grants +1 queue slot to every one of its citizens per level, permanently.
The slot belongs to you, not to the city. Once it lands it is yours wherever you go: travel to a city that has never researched it and your queue stays exactly as deep. That also means there is nothing to gain by moving between researched cities collecting it — the branch has two levels, so it is worth two slots however many cities finish it.
Remember what an extra slot actually buys. The queue still fires one action per tick, so a deeper queue does not get you more done in a day — it buys you more hours you can be away before it runs dry.
Which actions you can queue depends on your personal tier:
| Tier | Available queue actions |
|---|---|
| Settler / Citizen | Gather resources, Odd jobs |
| Developer + Workbench 5 | Gather resources, Queue crafting, Odd jobs |
| Entrepreneur / Tycoon | Gather resources, Queue crafting, Odd jobs |
Opening /queue shows a two-level inline keyboard. Tap 🌾 Gather Resources to pick a resource, or 🔨 Craft Resources (if unlocked) to pick a recipe. A ◀ Back button returns you to the top level. The keyboard stays open in the same sub-menu as you fill your queue — all buttons remain visible even when the queue is full, and tapping one shows you a toast confirming or explaining why it can't be added. A 🗑 Clear Queue button is always present at the bottom.
🔁 Fill repeats your last action into every free slot in one tap. If your queue has run completely dry, Fill falls back to the last job you actually worked and tells you so — it remembers gathering, crafting, odd jobs and contributing research (research only while your city's Library can still take it and the research tree isn't finished; never a Supply Run or an expedition, since those spend your gold and supplies). The memory never expires; it simply updates to whatever you worked last. (The 🔁 Fill on the crafting bench is a separate button with a memory of its own — it only ever repeats a bench recipe.)
Editing the queue: once you have actions queued, tap ✏️ Edit Queue to manage them individually. Each action gets ▲/▼ buttons to change its firing order, a ⏫ button to send it straight to the top, and a ✖ to remove just that one — so you can drop a single action, top-deck an urgent one, or reshuffle priorities without clearing the whole queue.
The core action type. When a gather fires, a random amount of the chosen resource (10–25 units) lands in your city's shared stockpile.
The seven gatherable resources and their commands: /queue_timber, /queue_stone, /queue_iron_ore, /queue_grain, /queue_coal, /queue_fiber, /queue_clay. (Treasury isn't gathered — it comes from your city's Town Hall.)
If your city has an active build project, resources it needs are highlighted with a ⭐ star in the gather sub-menu — they stay in their normal positions so the layout doesn't shift.
🎲 Gather amounts are randomized — anywhere from 10 to 25 units per action. A little luck is built in.
💸 Where Treasury comes from: your city's Treasury isn't gathered by hand — it's produced by the Town Hall each tick, and topped up when you sell surplus resources through a Customs House (1💸 per unit of most Tier 1 goods). Gathering Tier 1 resources feeds both your build projects and, via exports, the Treasury — so it's the better default while your city is actively constructing.
Once you reach Developer tier and level your Workbench to level 5, crafting joins your queue options. Each queued craft slot fires once per tick — the same hourly cycle as gathering. It uses ingredients from the city stockpile and sends the output straight back in.
Your hour report shows both sides of the trade: the Crafted line for what you made, and a 🔧 Used line naming every ingredient it drew from the stockpile — the same way your districts and hunting parties report their draw. That matters when your city produces a material in the very same hour your craft consumes it: without the 🔧 line, the material can look like it arrived and then vanished.
If you hold the Master's Charter and your city has a Masterwork, your queued craft runs on a leased crew — and that crew eats 🌾 Grain, one per unit crafted, on top of the recipe. The report keeps that separate on its own 👷 Fed the leased Masterworks crew line, so the grain never looks like a secret ingredient of the recipe.
Output scales with your tool level. The recipe determines which tool applies: Axe for Planks, Shovel for Bricks, Scythe for Rope, Pickaxe for Mortar, Crucible for Iron Ingots/Steel/Charcoal. A higher tool level means more output per tick.
All seven queue-craft commands: /queue_planks, /queue_bricks, /queue_iron, /queue_mortar, /queue_steel, /queue_rope, /queue_charcoal. Or tap 🔨 Craft Resources in /queue.
If the city stockpile doesn't have enough ingredients when the tick fires, the slot silently skips — your queue streak is preserved and the slot is freed for next time. No penalty, no interruption.
Queued crafts count toward the Daily Top Crafter leaderboard alongside workbench crafts. There's also a weekly recognition: when the weekly scoring window closes, a pinned 🏆 Weekly Champions post in the community group crowns a top-3 🥇🥈🥉 podium in up to eleven categories — top cities, most prestigious cities, prestige climbers, gatherers, biggest earners, rising stars, top hunters, top travelers, crafters, crate hunters, and the week's luckiest scratches (categories with no qualifying players are skipped).
Your queue holds more than gathering. These are every action that can take a slot — some need a building, a tool or a tier before they appear, but all of them compete for the same slots and fire in the same hourly order.
| Action | What it does | Explained in |
|---|---|---|
| ⛏ Gather | Collect a raw resource into your city's shared stockpile. | On this page → |
| 🧹 Odd jobs | Take casual work for personal gold instead of resources. Always available, needs nothing. | On this page → |
| 🔨 Craft | Turn raw materials into a Tier 2 good without tying up your workbench. | On this page → |
| 🏛 Visit a landmark | Travel to another city's premium building for reputation and a share of the gate. | Its own page → |
| 🎒 Mount an expedition | A long hunting trip that returns a haul of pelts. | Its own page → |
| 🛒 Market Run | A Tycoon's licensed import run for luxury goods. | Its own page → |
| 📦 Supply Run | Restock every shop you own in one city in a single action. | Its own page → |
| 🔬 Contribute research | Spend an hour in the Library, adding Research Pages to your city's tree. | On this page → |
| 🔮 Librarian's choice | Queue the decision instead of the action — the Librarian picks the best thing to do when the hour actually comes. | On this page → |
| 🛠 Triage | Get a disaster-struck building working again with temporary infrastructure — and unlock its rebuild. | On this page → |
Once your city's Library reaches Level 6, an hour in its reading rooms is something you can queue. A Contribute research action adds Research Pages to whatever your city is working on — the same Pages its own researchers produce, just faster because you lent a hand.
It costs you a queue slot like anything else, so it competes with a gather or a craft. That is the point: research is paid for in hours somebody chose to spend on it. A city with several people helping finishes its tree considerably sooner than one working alone, and there is a ceiling on how much help one city can absorb in a single hour — past that, the extra hands are better spent gathering.
Your city's researchers keep working whether or not anyone helps. You are adding to their work, never replacing it.
The 🔦 Librarian suggests an hour of research too, whenever your city has research to fund and room for more Pages that hour. It comes after anything your city is short of and ahead of a landmark visit, and it never suggests an hour the city's limit would cut. The Library's one-tap fill puts research in every slot your shortages leave, instead of landmark visits, until the research tree is finished.
Once your city has researched Deferred Resolution, you can queue the decision instead of the action. A 🔮 Librarian's choice slot sits in your queue with nothing chosen in it; when its hour comes, the Librarian reads your city as it is at that moment and does the best thing available — a gather, a craft, an expedition, a Supply Run, a landmark visit.
This is the one thing in the game that is decided late on purpose. Everything else you queue is fixed the moment you tap it, which is usually what you want — but a plan made eight hours ago is a plan made about a city that no longer exists. A resolver slot is worth the most at the far end of a long queue, and least at the front of a short one.
There is no penalty and no bonus. Whatever it picks pays exactly what that action pays when you pick it yourself — the same yield, the same tool experience, the same chance of a Prize Crate. What it buys is timing, not power; your queue still fires one action per tick either way.
Two things it deliberately will not do. It never queues a Market Run — that one spends prepaid credits at a fixed price the instant it fires, and the only thing protecting you from a bad one is reading the message afterwards, which is no use at all while you are asleep. And if your city is genuinely in good shape with no landmark worth the trip, it does nothing and tells you so rather than inventing busywork. An empty hour is an honest answer.
The second level of the same research adds 🔮 Craft — Librarian's choice to the craft menu: one craft with the recipe left open, chosen when the hour comes. A craft you picked yourself is never re-decided.
If a disaster strikes your city, the buildings it hit keep working — at half rate. A 🛠 Triage action spends one hour getting temporary infrastructure in: a pontoon, a hired kiln, scaffolding. That lifts the building to three quarters, and it is the only thing that unlocks the real rebuild in the Build menu.
Nothing repairs itself. A city whose citizens never triage stays at half rate for as long as it takes them to act — there is no timer running in the background. One citizen's hour is what lets the whole city start healing.
There is no prize for triaging — no gold, no experience, no extra reputation. That is deliberate: unlocking the rebuild is what you get, and the renown for coming back attaches to the rebuild itself, where it goes to the whole city. (You still earn the ordinary reputation any spent hour earns — that one is for turning up, not for what you chose to do with the hour.)
Several people can triage different buildings in the same hour. If two of you pick the same one, it gets patched up once and the second hour is spent for nothing — so it is worth saying who is taking which. That is not an oversight; deciding who does what is part of running a city.
Sometimes you need gold more than your city needs resources. Queue an odd jobs action to spend the tick earning personal gold instead of gathering for the stockpile. It's available at every tier — reach for it whenever you'd rather bank cash than add to the stockpile.
/oddjobs still works.)
Odd jobs keep your queue streak going — you're counted as active, not idle.
Even with an empty queue, you're still contributing — just less. Three things happen automatically each tick when you're idle (your queue streak resets if the tick fires with nothing queued):
/queue so you can see at a glance which upcoming actions will get the bonus. A research contribution only spends a charge when it actually buys extra Pages — if your city has already reached its hourly contribution ceiling, the charge stays banked instead of being burned for nothing.You still miss out on rep and the larger active gather amounts — active players will always pull ahead faster — but being offline never means being useless to your city.
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